Home Forums The Gaming Room Android the Board Game

Tagged: 

This topic contains 17 replies, has 6 voices, and was last updated by  Universal Head 20 hours, 43 minutes ago.

Viewing 6 posts - 13 through 18 (of 18 total)
  • Author
    Posts
  • #14167

    ShadowClipse
    Participant

    UniHead,

    Here’s another great discussion we had 2 1/2 years ago!

    Since I presume you finally have access to your copy of Android the Board Bame, it’s time to bring it out to the light of day. If you have some extra leisure time, I suggest trying a solo playthrough just to experience the rich plots of each character’s story. In my first post above, I mentioned that for a solo game you can use the minimum of 3 characters and only play dark cards against the character to the left of the active character. Everything else can be played as normal.

    One other thing I’d like to mention since all this time has passed. I remember when Android: Netrunner was released, the only source or lore and backstory of the Android Universe at that time was the rulebook from Android the Board Game. So it’s also fun just to read through the rulebook and see the origin stories of this rich universe.

    Not sure if you have seen this, but FFG has recently released a hardcover tome that is the definitive guide to the Android universe complete with the backstories of key characters, the corporations, and all the accompanying artwork.
    It’s called “The Worlds of Android”: http://a.co/biJpWXK


    #14170

    Universal Head
    Keymaster

    Wow, time does fly.

    You read my mind, I saw it on the shelf the other day and I’m just waiting for the opportunity to play it again. A solo run through is a good idea.

    Cheers for the link. And thanks for reminding me!


    Universal Head Grand Master of the Esoteric Order of Gamers

    #14217
    Addum
    Addum
    Participant

    I played 1/2 a game of this about 18 months ago. 1/2 a game only as we were only sampling it as a two player just to run through the mechanics in lieu of a big session with it in the future. Sadly that session never happened.

    We both loved the time we had with Android. It is a superbly rich universe an this game dips into so many of it’s corners. Theme, mechanics, androids, crime. One day we will get the group together to play this.


    #14218

    Universal Head
    Keymaster

    A group of us are having an all-day game session next Tuesday and finally getting this one to the table.


    Universal Head Grand Master of the Esoteric Order of Gamers

    #14224

    ShadowClipse
    Participant

    UniHead,

    Looking forward to hearing about how this goes after you bring it to the table to play as a group. Make sure to frame the backstory and the premise the way I suggested in my original post (2 years ago). I’m willing to bet everyone will have a much better time with the game if expectations are set correctly from the start. This is doubly important because of the longer play time. You want everyone to understand what they are in for. Remember – everyone is acting as an unseen force of storytelling, they are helping to write the script to a world-spanning epic movie from the point of view of the character they have chosen to create a plot for. Enjoy!!


    #14230

    Universal Head
    Keymaster

    Well we played Android yesterday – a 4 player game that took more than 5 freakin’ hours!

    And I’m so sorry ShadowClipse, but I was really inimpressed.

    Yes, we probably should have broken it into two sessions as you suggested, because it did drag. But to me, it felt like a bolted-together Frankenstein of different game mechanics, held together with a clunky assemblage of thematic text and cliched storylines.

    Note that some minor spoilers follow if you haven’t read any of the plots.

    I found that none of the plots went anywhere particularly interesting. As Blaine, I was continually having to spent time and effort taking bloody Sara out somewhere just to get a favour. A lot of my light cards didn’t seem to have enough pay off to justify the effort. I was annoyed at Caprice’s plotline, which basically made her sanity dependent on whether her man Daniel loved her or not. Floyd’s plot didn’t really go anywhere. I didn’t get any particular sense of stories developing, and by the end we were fed up with reading out the disjointed snippets of text anyway.

    The conspiracy puzzle concept was very undermined by the 4VPs you get for just joining up 5 tiles in a horizontal, vertical or diagonal direction, which felt very gamey. The winning player (Floyd) got a heap of points from just getting a bunch of Haas tokens for 3 VP each. I got both of my hunches right but came in second-last.

    But my greatest problem is with the main system, which basically just consists of visiting board spots, moving a counter, and putting a number counter on a suspect. This kind of boring busy-work really reminded me of Kevin Wilson’s recent debacle The X- Files. There’s really no game in doing such things.

    There’s no way of knowing who is going to win until all the points are counted up at the end (a real bugbear of mine). There was no build up of tension, or even much ‘fun’ – we were zooming through latter half of the second week as we were all getting bored. The only meaningful interaction was when players played Dark cards on each other, which could feel a bit vindictive at times.

    Anyway, I’m sorry to say I just didn’t see the attraction of Android, and I can’t quite imagine it coming down off the shelf again.

    I am going to slightly update my summary sheet to fix some things, however.


    Universal Head Grand Master of the Esoteric Order of Gamers

Viewing 6 posts - 13 through 18 (of 18 total)

You must be logged in to reply to this topic.