In Gloom, you assume control of the fate of an eccentric family of misfits and misanthropes.
This card game immediately stands out from the pack (boom tish!) by having transparent cards; an ingenious idea that is then carried through to the game mechanics of covering up and revealing point scores on cards placed on top of one another. The Edward Gorey-esque theme is a lot of fun, though he doesn’t actually get a mention. This rules summary and card inventory covers the base game and the three expansions Unhappy Homes, Unwelcome Guests and Unfortunate Expeditions.