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#10376
WonderSlugWonderSlug
Participant

Funny you should mention the top-down perspective. It’s one of my least favorite things about the game, and even in early prototypes had me thinking “seriously? Bleh.” Overall, I’m just not a fan of the aesthetic of the city tiles AT ALL.

As far as Studio McVey goes, they’re only handling the sculpts. They have no part in game design or delivery or anything else which soured many people on Sedition Wars (of which I’m not one. I really like the game). They’re only handling the sculpts.

If CMON have proven anything over the past couple years, it’s that they’re good at delivering Kickstarters, so this should go over well just like their previous projects.