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Mechwarrior back then as a tabletop game was a real pain. You had a chart to denote damage for each part of the Mech. Then you had to manage Heat. Plus all the other bits of record-keeping… I enjoyed it for what it was back then, but when the computer version game out, I abandoned it and never looked back.
That game was shareware IIRC, with very basic graphics but it translated the board game perfectly.
This new one: I hope it streamlines the Mechwarrior game a bit more and gives a decent UI, plus a bit of RPG elements (although the emphasis will be on Mech combat). Harebrained Games are the ones behind the Shadowrun Returns CRPG so I’m willing to give them the benefit of the doubt.
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