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#11279
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Keymaster

Just taking out the Fate cards wouln’t be enough to mitigate the luck – just consider the Damage deck. Sadly I think the whole thing is built around a very random core. The only way to make it more tactical would be to use a naval system, but then you’d have to write entirely new stats for every ship.

It will be interesting to give the old Man O’ War game another run through when I get it out of storage one day.