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#11781
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Keymaster

I played it last week. It was fun, but ridiculously random, as expected. Which is a dangerous choice for a co-op game, as you can ‘do all the right things’ but still be punished after 2 hours of gameplay by some bad rolls (eg roll the same symbol 3 times and the most powerful evemy, the avatar, comes out, which can stuff up everything). I recommend, on your first game, taking out the avatar rules, the extra units out on the board when the messenger comes back, and also giving everyone 3 Divine Favour tokens. That way you’ll at least feel you have a chance!