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#12101
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Keymaster

I’ve played a couple of times and was unimpressed. There’s certainly lots of content, but IMHO the game engine is a solid as a wet cardboard box. Battles are often long slogs of samey dice rolling combat with no tactics at all; rooms full of figures with no room for manoeuvre. The dice rolling is interminable. The two core sets repeat a lot and they didn’t even bother to include rules for combining them. The whole game feels as if they got so excited by the theme they forgot to playtest it. And the miniatures are very poorly designed and manufactured in comparison to similar games.

Still, I’ll try again once all the material I was promised finally comes through.

I agree, the dungeoncrawling genre is all but exhausted.