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Well, it’s the old Heroquest ‘attacker rolls dice to see get hits, defender rolls dice to get shields’: the oldest system in the book. They’ve thrown in the ether thing where when you use special abilities you give ether to the Nemesis who can then use it for his abilities.
Time for some bloody innovation CMON!
Of course while their Kickstarter campaigns are massively successful and the focus is completely on the miniatures, why take risks with gameplay?
Off topic, I played Fireteam Zero, 4 player, last night and it was great fun, far better than I was expecting. The simple card-based system works well, and since you can play reactions all the time, everyone’s involved in every turn. The game was really cinematic and came right down to the last turn and a last die roll.
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