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#13873
Avatar8th
Participant

Tried a homebrew scenario. Essentially capture spy belonging to a faction other than the three of us. Worked ok, but still taking a long time to play out a turn, two turns in two hours (our entire gaming slot).

Partly due to it being our second game and still learning rules, but three heroes each does extend a turn. Unfamiliarity with our ‘club’ heroes and their abilities didn’t help.

May go back to two heroes next week.