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Universal Head

Lifeform was great fun. The mechanics are totally theme driven, which is something I enjoy. I can see the designer sat down to make a game of Alien. But it’s so thematic I didn’t quite realise until the end that there are some clever gameplay elements too. For example, there are power outage tokens the Lifeform player can place, that stop crew members running into those chambers. Using things like those you can funnel the crew into places where there options to escape are drastically reduced. Very thematic, but tactical at the same time. Because there are ‘sensor ghosts’ of the alien (ie 2 or 3 on board and the crew don’t know which is the right one), it’s like a hidden movement game without being totally hidden. 🙂