Home Forums The Gaming Room Age of Conan – sudden death

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  • #13953
    UthorocUthoroc
    Moderator

    Also I do have an official reply to my question over on BGG.

    Roberto:
    From what I remember about the expansion development – the number of adventure cards in hand is a little tricky, because 1 is not enough to make the mechanics meaningful enough. 2 works just fine in 2-3 players, but I can see it’s a little too much in 4 players.

    Originally, the mechanics used 1 card only. When it was changed to 2 cards, we playtested it (but mostly in 3 players games), and I guess we did not realize it could make the game too short in 4-player games.

    I think only allowing the “sudden death” in the 3rd age would be a positive change. Or, as Christoffer suggests, removing the rule completely in 4 player games.

    Amado (lead playtester):
    After having discussed with the game designers, they agree that the rule could be reverted to the playtest variant we previously used as a possible fix, if this issue is coming up in your games:

    Page 9, under Drawing and playing Story Cards.
    In two-player games, a player may never have more than three Story cards in hand (two in a three-player game, and one in a four-player game).

    #13956
    AvatarUniversal Head
    Keymaster

    Hmm … slightly disturbing there wasn‘t a bit more playtesting! But well done on getting an answer on that mate. I think I’ll include that in the rules summary.

    #13965
    AvatarCK Lai
    Participant

    Sigh. A year late for a supposedly tiny, “easy” expansion… and even then they skimped on the playtesting.

    Not something you’d expect from a publisher of Ares’ caliber.

    #13966
    UthorocUthoroc
    Moderator

    I know Ares definitely doesn’t skimp on the play-testing for “War of the Ring” and now “The Hunt for the Ring”. We’re playing tons of games. 🙂

    #13967
    AvatarUniversal Head
    Keymaster

    I have a teeny-weeny, totally speculative suspicion that the whole Age of Conan expansion idea was a way to shift a big backlog of stock of the base game purchased from FFG. Those of us who got a copy with the Kickstarter got original FFG versions, so the stock was there.

    It’s just an idea, I may be completely wrong, but I don’t blame them at all if it’s true. The people at Ares are excellent and it’s a perfectly legitimate way to shift the stock. I just wonder if it’s the reason that it appears that the expansion perhaps didn’t get quite as much playtesting love as their other games?

    #13969
    UthorocUthoroc
    Moderator

    It does sound plausible, at least as part of the motivation.

    Note that according to the project notes the expansion playtest was interrupted by the demise of Nexus Games – so they might have not gone back to it with quite the necessary care, thinking it was pretty much done. But as you say, it’s all speculation.

    #13977
    AvatarCK Lai
    Participant

    Yes. That’s why I said the seeming lack of intensive playtesting surprises me, coming from a company of Ares’ caliber.

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