Home Forums The Gaming Room Confrontation of Kings? Wrath of the Ragnarok?

This topic contains 34 replies, has 4 voices, and was last updated by Avatar CK Lai 3 years, 2 months ago.

Viewing 12 posts - 13 through 24 (of 35 total)
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  • #12306
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    briscoe999
    Participant

    Excellent batrep read!!!

    C.K., have you decided yet what you are going to use as a proxy for your cloning tanks?

    #12307
    Avatar
    Universal Head
    Keymaster

    I’ve never found anything suitable that felt right for the cloning tanks, but I bought the Games Workshop Baleful Realmgates to use as Ram Portals of the Abyss.

    #12308
    Avatar
    CK Lai
    Participant

    Still looking for a suitable proxy. Will look into what UH bought.

    #12309
    Avatar
    CK Lai
    Participant

    Ouch, UH! Those Baleful Realmgates cost US$100?? A bit too rich for my blood, methinks πŸ˜‰

    I’m looking at this for the cloning tanks…

    http://www.miniaturemarket.com/catalog/product/view/id/39728/s/pip73085/

    or this:

    http://www.miniaturemarket.com/catalog/product/view/id/4101/s/pip34035/

    #12311
    Avatar
    Universal Head
    Keymaster

    Yeah, they ain’t cheap.

    I’m hoping to find something a bit more impressive for the cloning tank, perhaps some kind of Gigeresque thing!

    #12312
    Avatar
    CK Lai
    Participant

    Let us know when you do.

    I think I’m going to start a small 35 point Cryx force to test it out. So that big ball thing might work as a proxy for my Cloning Tank, although it doesn’t look anything like a tank πŸ˜›

    #12313
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    8th
    Participant
    #12314
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    CK Lai
    Participant

    Yup! That’s the same one as in my link πŸ˜€

    #12315
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    8th
    Participant

    Didn’t follow your link, I have a small Cryx contingent and that’s one of the Warcasters (well the power for a trinity of).

    You thinking of converting Cryx army to Wrath of Kings?

    If so, that would interest me as I have one Wrath army and lots of Warmahordes.

    #12316
    Avatar
    CK Lai
    Participant

    @8th: What I’m doing is using Cryx to proxy for the Confrontation 4 Ram of Acheron (Undead). I will be using those stats for WoK instead of the Warmachine stats. Sorry for the confusion. I wasn’t very clear in my earlier comment.

    What it is, is: I much prefer WoK the game over WarmaHordes (Mk II. Can’t speak for Mk. III since there’s a lot of teases but no concrete info). But the world building (fluff) for the Iron Kingdoms has got WoK beat 7 ways from Sunday.

    #12317
    Avatar
    8th
    Participant

    I like what I hear for mk3 and I’m committed to the game, so will upgrade next month.

    The fluff books are good. Love the art. I enjoy the Iron Kingdoms setting…

    But sadly the RPG doesn’t work as well as it could. 2d6 + something is fine in a war game, but it produces too many averages which are not great for an RPG. It becomes difficult to moderate the success failure ratio when the party have variations in skills and armour… and a warcaster can really slaughter the enemy.

    I’m thinking of trying with d12 instead of 2d6 for RPG.

    #12336
    Avatar
    CK Lai
    Participant

    BatRep with Lady Claudia using version 0.93 of the Dirz stat cards.

    Removed the Mana Crystal requirement, so it’s a straight up fight with each side needing to fulfil their Motivations… or wipe the other side out.

    Same army set-up for the Dirz as previous play test except that I swapped out Sykho for Lady Claudia. And I dropped the Shield of Taelfon for Hong Yao, and man, the Shael Han really felt the lack of his presence! Shields of Taelfon are a MUST for Shael Han. Bring 2 if you can!

    Dirz: Morale 11. Motivation: cull stem cells of selected leader/specialist.

    Shael Han: Morale 10. Motivation: destroy supply dump.


    The forces of Dirz are raring to go up against Shael Han, boosted by Lady Claudia.

    +++

    Both sides advanced and as usual, the poor Phemera were the first to go. First blood to the Iron Lotuses as they made for one of the supply dumps! This time, however, I’m trying to use the Phemera as a mass melee unit, since they can squirm into and through units to get to the back line to try and take out the leaders. Their blowing up is a bonus if it happens.

    But the main battle happened in the center as the Crossbowmen and Clone Infantry advanced. Here you see classic light infantry tactics as the Clone Infantry spread out so the Crossbowmen can move in between to shoot. This is also perfect for using their “Hive Mind” ability.

    The Wrath and Big Sister foolishly engaged the Aberration Prime in their attempt to get to Lady Claudia. Poor fools! They failed to bring him down (dealing only 1 wound), so his Counter Attack wiped out 2 Wrath and the Big Sister! He only stopped because there were no more enemies in a 2″ range. Still too OP!

    Then the Clone Infantry + Crossbowmen managed to punch through the Dragon legionnaires to take out the Legion Keeper! The Fulung Dragon returned the favour by eliminating the Biopsist (Clone Infantry leader).

    Hong Yao was waaaaay to far to the SH left flank to be useful. And it didn’t help that he ran into a pair of Crossbowmen that hit him for 3 Wounds (with their Volley Fire). He managed to mitigate 1, but that meant he took a hit. He was more careful after that, and he used his ranged magic attack to great effect. What about his main purpose for being included in the SH army list, that of Lady Claudia’s assassin? Pfft.

    The play test is at an interesting stage now. Lady Claudia is about to attempt to fulfill the Dirz Motivation (interact with the marked enemy leader: Mdm Mui) while the lone remaining Iron Lotus attempts to stop her.


    (I really need to finish painting my terrain and minis)
    The 2 Rank 2 specialists are about to engage? The Fulung ignored the Aberration Prime to go after the Dirz Rank 1 Leader. (That Wound marker on the Aberration Prime was put there by the hapless Wrath before the Prime took them out in one fell swoop).

    Hong Yao and a lone Dragon Legionnaire (lower right) have a reasonably clear route to their Motivation: the 2 remaining supply dumps.

    This’ll be interesting. Both sides are at 4 Morale (recorded via the dice on top of the ruined stairs). But if Dirz can succeed with theirs this coming Round, it’ll mean victory for them, as the SH have no way to claw back 4 Morale points in 1 round.

    An interesting tactical setup. Methinks the side that wins the initiative now will have a huge advantage.

    Sadly, real life intrudes and the play test cannot continue. Thankfully, I do have a small gaming table set up that I can leave the game untouched until the weekend.

    So final report, conclusion and analysis this weekend. πŸ™‚

    +++

    Notes so far:

    Overall, play test balancing is smoothing things out a bit. The Aberration is STILL too powerful! Need to dial him down some more. Lady Claudia is just about right. Just need some tweaking on the terms used in the abilities. She’s a very powerful technomancer… but can’t do everything in one turn, which is as it should be. She has a decent melee weapon… but is VERY squishy, so she’s best used as to buff and de-buff troops.

    All in all, the Dirz are now able to stand up to a normal WoK faction and give as good as they get. They’ve lost Sykho’s “Tunic of Blood” but gained Lady Claudia’s “Caress Of Arh-Tolth” (aka. clone spamming) ability.

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