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    Who all decided to get this one from GW? I was very tempted but the price has made me hesitant as I could afford two good games for the same price. The miniatures look awesome in the GW photos. If the reviews are positive enough I think I might pull the trigger on it as a birthday present to myself.

    AvatarUniversal Head

    As you can see on the front page, I got it. The price is outrageous, but I was sick with the flu at the time so my resistance was weak. Also I like the hybrid models and can use those for other things. And the BOLS review made it sound fast and fun.

    You really have to resign yourself to the expense though, because they have trimmed this one down as much as possible. There are lots of nice detailed minis as usual, but apart from that you get just 8 double-sided (non-interlocking) board sections, a few d6s, a few datacards, and a small deck of average quality cards (one of my cards wasn’t even trimmed cleanly!)

    The rules themselves are so simple as to be almost non-existent, and I’m worried that it’s just a dicefest, but the variety seems to be in the scenarios. I’ll let you know what it’s like when I get it to the table (in a couple of weeks probably).

    GW are bold, getting a premium for these boardgames, but they’re really going to have to increase the value in the next one (or decrease the price, and we all know that won’t happen) and keep the games interesting if they want the run to continue. Then again, they seem to sell these mostly to people who keep the figures and sell the boardgame anyway – ie, people used to paying insane prices for the figures alone.

    Of course I can whinge all I want about the price, but the fact is I paid it, so I’m part of the problem!


    I find that it is becoming easier to resist purchasing the specialty games. I always like to wait a week after I get interested in one before I decide to purchase. I think I have come to realization that my fascination with the games are purely based on the cool new models in them and I end up slapping some sense into myself to not purchase the game. I believe you are right that there business model with these special releases is to put really cool minis in them, toss in a ‘meh’ game mechanic and bank on the hordes of Warhammer fans to purchase them purely for the models to use in their armies.

    It is sad that GW has gone so far down the rabbit hole when it comes to pricing. I absolutely love the Warhammer fantasy and 40k themes, have read many of the books, and play some of the video games. Yet I have not played the tabletop game in 5+ years because it has become a combination of bigger armies (more minis) and ever-increasing prices. The crux is that the minis look awesome!

    Curse you GW but you will not be getting my money anytime soon.

    AvatarUniversal Head

    The real test is what the re-releases of old games like Blood Bowl and Necromunda are like. I have a feeling that Dreadfleet will be the last time we’ll see a boxed game that’s got that much cool stuff inside.

    The tabletop games seem a bloody mess – W40K is an old-fashioned IGO/UGO mess with constantly changing rules, and Age of Sigmar is horribly oversimplified and to me, their new Flash Gordon-looking concept of fantasy is an abomination. I suspect the rules department at GW is the smallest, least popular room in the building. I never liked the long-winded ‘roll to hit, roll to wound, roll to save’ system that GW just can’t seem to let go of.

    Then again I could count on one hand the number of times I’ve played both! I always preferred the old boardgames and skirmish games.


    It is funny that you mention the return of the ‘Specialist’ games. I like to flip through the older GW Complete Catalog & Hobby Reference books to get inspiration for painting and the last years catalog that mentioned the specialist games was the 2005/2006 one. I did not even realize that GW was bringing back the games. I can only hope they bring back the classic versions of Blood Bowl, Necromunda, and Mordheim as I have been really wanting to get into them and it is impossible to find people that play.

    I used to love 40k/Age of Sigmar but as I got older I found the games to be extremely drawn out. Maybe I am just busier now that I am an adult but I cannot find the time to play 1 Warhammer game for 5-6 hours…

    AvatarUniversal Head

    I got around to a game of Deathwatch: Overkill and it was surprisingly fun. It is a dicefest, but it’s simple and straightforward and captures some of that atmosphere of the very old big box GW games. Don’t know how often I’ll play it, but it was a fun few hours.

    AvatarCK Lai


    Looks like Will’s in town again 😉

    Are you going to play another game of WoK to try some new tactics suggested by Mike Shinall?

    AvatarUniversal Head

    He’s been and gone! We didn’t film anything this time around as we just wanted to relax and concentrate on the games rather than the filming. We did play two games of WoK (Hadross vs Teknes) but, while fun enough, they fell slightly flat, especially the second when I was doing quite well but was just hammered by quick and easy morale point losses. I’ll post some photos eventually.

    Also played a couple of games of Firestorm: Planetfall which we enjoyed. Deathwatch: Overkill was also a laugh.


    “I never liked the long-winded ‘roll to hit, roll to wound, roll to save’ system that GW just can’t seem to let go of.”




    I thought I was the only one!!

    Every time I try to sit through a battle report for 40k, I’m saying to myself.. “really? Why!? Why should it take that many rolls to determine a hit!?” What freaking point is there rolling to hit, if I have to roll again to see if the hits wound? And then he gets to save!? ACK!!!!! BLURRRRGGGHHHH! I HATE IT SO MUCH!!!

    Seriously!! Roll to hit. There I’ve hit him. DONE!!! Maybe an armor save? (looking at you, Infinity, you sexy bitch)

    Really though. Perhaps one of the things that appeals to me most of the good old “Sedition Wars” was the simplified attack rolls. Each unit has a fixed armor value, 15 for example, and each weapon has a modifier. You roll three attack dice, and add them together along with the weapon modifier to see if they exceed the armor value. If the sum exceeds the armor, you hit! DONE! No defense rolls. No “roll to wound” “roll to save”

    …and there’s exploding sixes. Damn I love them. 🙂

    AvatarUniversal Head

    I watched an Age of Sigmar battle report when it was released, and I sat open-mouthed in disbelief at what some people consider fun – chucking huge handfuls of dice over and over and over, very often with a 4+ chance to hit or wound or save. It was boring beyond belief.

    Yeah, exploding sixes rock. They work particularly effectively in Planetfall, where each 6 counts as 2 successes as well as exploding.

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