Home Forums The Kitchen Kickstarter 2017

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  • #13707
    AvatarUniversal Head
    Keymaster

    Me too, I’m always the ‘one’.

    I really dislike the whole ‘add on’ thing. Run a campaign and have stretch goals, don’t try and squeeze more money out of us by parcelling off bits into expansions.

    #13708
    AvatarUniversal Head
    Keymaster

    I just read the rules and to be honest I’m disappointed. There just doesn’t seem to be much there except a bog-standard set of skirmish rules with some upgrade cards thrown in between battles.

    I looked through the comments and the designer answered the following in response to someone asking about its main points of difference:

    Campaign Driven: SMOG is a full campaign game with progression over time. One Shot Adventures are fine, but you’ll get the richest experience from campaign play.

    “Pick Up and Play Nemesis”: So in a lot of 1vM games the Overlord plays drastically different than the other Players. Here, you’re different, but not so different that I don’t feel you could actually switch out Nemesis players each game and it would be fine.

    Character Customization: Whether Nemesis or Gentleman, One Shot or Campaign, you’ll get good opportunities to customize your Hero differently each game.

    Nothing there that’s getting me very excitied.

    It’s a damn shame as I like the theme and the miniatures. There’s just not enough here to make it different from a hundred other games I have.

    #13709
    Avatar8th
    Participant

    Steampunk is a fun setting, but nothing really grabbed me in the quick play through.

    On the plus side, it doesn’t look like a reskinned zombiecide which is what massive darkness was. Lots of cmon games seem to rely on all the bad guys having one health and the the sheer number of figures in play adding excitement… it doesn’t… I get sick of moving 20+ minis around with a simple AI to control them.

    I need to read the rules and see if there’s more too it. But a six part campaign is too short.

    One of the flaws in these sort of campaign games (Imperial Assault and Descent are both guilty of this) is that after the campaign, you have to start again with zero xp to play the next story. My players were disapointed to be told that after they finished Imperial Assault (one mission to go… one player been ill for months) that the next arc was a fresh start. Roleplayers expect to continue to improve.

    #13710
    AvatarUniversal Head
    Keymaster

    Well, it’s the old Heroquest ‘attacker rolls dice to see get hits, defender rolls dice to get shields’: the oldest system in the book. They’ve thrown in the ether thing where when you use special abilities you give ether to the Nemesis who can then use it for his abilities.

    Time for some bloody innovation CMON!

    Of course while their Kickstarter campaigns are massively successful and the focus is completely on the miniatures, why take risks with gameplay?

    Off topic, I played Fireteam Zero, 4 player, last night and it was great fun, far better than I was expecting. The simple card-based system works well, and since you can play reactions all the time, everyone’s involved in every turn. The game was really cinematic and came right down to the last turn and a last die roll.

    #13714
    Avatar8th
    Participant

    I have been looking at Fireteam for ages, but wasn’t sure. It’s a bit Tannhuaser in style, so was worried might be too similar.

    Is it very similar?

    Might look at differences between KS and retail to see if worth getting?

    #13715
    AvatarUniversal Head
    Keymaster

    Similar in terms of being skirmish games in a Weird War setting, but otherwise very different systems.

    You are team members cooperating, each with a hand of 5 cards that are your attacks, ‘life’, and also reactions you can play to what other players do. So the basic mechanic is that the more you attack on your turn and react on other players’ turns, the fewer damage you can take when the monsters attack. The monster AI is very straightforward – run at you and attack – but since they spawn on any one of 12 random spots at the end of every turn, you’re not really safe anywhere.

    I found the game we played to be very dynamic as a result, with people constantly looking at their cards to pick ones that would help out other players and the overall objectives. There’s a lot of luck of course – the game came down to having to roll a particular result to defuse a bomb before the threat track ran out, and we failed, and the objectives are in a deck so they may come out earlier or later.

    I’ll have to play more to discover whether it’s consistently good.

    #13717
    Avatar8th
    Participant

    Skimmed the Smog Moloch rules and although the rules didn’t put me off the game, the six chapter campaign does. For $100 I want a much longer campaign.

    #13724
    Avatar8th
    Participant

    Some of those miniatures are tempting me… Phileas Fogg and his portal looks cool.

    Still resisting, but funding slow at moment, for a CMON anyway.

    #13725
    AvatarUniversal Head
    Keymaster

    I bet funding is slow because even the miniatures obsessives realise there’s not much of a game there.

    I still have a PDF of the original SMOG miniatures skirmish rules by Smart Max; I wonder if I can could use these figures for it?

    #13726
    Avatar8th
    Participant

    Just tried googling that version of Smog and no sign of the pdf.

    They unlocked 3 more chapters as KS exclusives. With the $20 addon that’s still only 12 and not enough. Where’s the replay value?

    Descent and Imperial Assault have side missions, plus you don’t play the same missions every time, so it can replayed.

    #13727
    AvatarUniversal Head
    Keymaster

    Yeah, I did a search online and virtually all trace of the old game has been expunged, though you can still see the original 50+ figure range here:

    http://www.php-figurines.com/en/135-smog-1888

    There was a little boxed set called Smog: The Thirteenth Hour, but I can’t find a copy anywhere.

    CMON are cleverly dividing the figures up into add-on sets now, they’ve just announced a Chinese-themed one.

    I decided to back it. The game may be boring, but I love the miniatures and when they were large scale I always wanted them at 35mm scale. I might even put my own rules together for it, I love the theme so much.

    Such a shame CMON dumbed it down, but Zombicide-style dicefests sell better than skirmish games I guess.

    #13728
    Avatar8th
    Participant

    When you mentioned the Chinese addon I thought “damn… I want more free stuff not addons”…

    Then I went to KS page and saw the addon… so many cool miniatures.

    I’m still holding out… worried not enough replay value…

    I want to buy, but if my group aren’t interested I’m just buying plastic to sit on a shelf. I’ll speak with them this weekend…

Viewing 12 posts - 25 through 36 (of 79 total)
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