January 4, 2016 at 10:31 am #11387
Yep… solo works well, but more than two characters get a bit problematic.
Although there are lots of cards, especially with all the expansions, but a good chunk of them are specific to each of the many great old ones, so you only need one set of cards from them,
It’s the mini-cards for the items, spells, artefacts, curses etc that can be a handful.January 4, 2016 at 3:40 pm #11388
Thanks, guys. I’ve always wanted a Cthulhu game. I’ll keep an eye on the used board games section for Malaysia 🙂January 5, 2016 at 1:03 pm #11402
Eldritch Horror seems to flow better than Arkham Horror does. You also feel like your are achieving more rather than bumbling around Arkham.
Setting up the Mythos deck at for each Old One at the beginning and all the setting up can be a bit tedious but well worth the effort. The focus mechanic introduced in the Forsaken Lore expansion was a good addition and you need it to help with all the snakes and poisoning. Highly recommended.
Played Z:BP intro quest again with attention to the rules for killing abominations and fatties. There were a few early rounds trying to avoid the fatties as they were spawned twice along with the starting one.
HINT: assign the starting Hammer to one of the four survivors as it is a 2DAM weapon in the beginning otherwise you are searching frantically trying to find something to kill the fatties.January 5, 2016 at 1:19 pm #11403
One thing that I always find difficult with setting up FFG games is the large amount of decks with not-very-descriptive images on their fronts. I keep thinking I should make a one page ‘card reference sheet’ for games such as this, but I suppose the rulebook fulfills that function. But remembering things like which cards are Special Encounter cards, which are Research Encounter cards, and which are Mystery cards is particularly tricky in this game.January 5, 2016 at 4:12 pm #11406
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