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Tagged: miniatures, Warhammer Quest: Silver Tower
- This topic has 10 replies, 5 voices, and was last updated 4 years, 4 months ago by
Universal Head.
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AuthorPosts
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August 18, 2016 at 10:36 am #12970
Universal Head
KeymasterSeems to have taken me almost two months, but they’re finally done:
(Open image in a new window to see it larger)
August 18, 2016 at 6:06 pm #129818th
ParticipantThey look good. Assume heroes are top right in image?
Have you played it yet?
August 18, 2016 at 6:20 pm #12982Universal Head
KeymasterYep, I’ll post a proper showcase eventually!
August 18, 2016 at 6:46 pm #12984CK Lai
ParticipantLovely!
August 18, 2016 at 8:14 pm #12985Addum
ParticipantLooks amazing. Colourful and interesting to look at.
Hope the game matches the effort you have put in.
September 7, 2016 at 2:40 pm #13078Universal Head
KeymasterPlayed our first game last night, and the reaction was a little mixed. Everyone seemed to like the story elements, but it was also a bit easy, and like every GW game there is a LOT of D6 rolling. Also it feels weird that the heroes get to have so many attacks and the monsters usually just one.
But it was the first ‘scenario’ so perhaps it’s supposed to be easy at the start.
What is utterly unforgiveable for the price tag, however, is the lack of monster reference cards. Referencing the info for them in the back of the book is a royal pain. Very cheap of GW.
September 8, 2016 at 4:06 pm #13085WonderSlug
ParticipantWow. That is some annoying cheap shit.
Your minis look great though. 🙂
September 8, 2016 at 8:43 pm #13086Addum
ParticipantIt looks absolutely beautiful!!! What a fine paint job.
I look forward to hearing more comments from further into the campaign.September 8, 2016 at 9:16 pm #13087Universal Head
KeymasterThanks Addum!
They’ve certainly gone for a psychedelic Moorcockian feel with the tile artwork, however I feel it does detract from the figures. Everything is shouting at the same level of colour and detail and there’s no contrast.
September 13, 2016 at 5:51 am #13121WonderSlug
ParticipantYeah. I cannot stand the tiles in this game…
They should have muted the colors some.
September 13, 2016 at 11:20 am #13122Universal Head
KeymasterA slight pass of the realism wand would have definitely improved things.
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