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  • #11953
    AvatarUniversal Head
    Keymaster

    Some great new stuff on show here:

    https://www.facebook.com/tabletopgamingnews/posts/10153587966882945

    Love the Teknes flying pigs!

    #11955
    AvatarCK Lai
    Participant

    Yes. Gives a whole new meaning to the phrase “when pigs fly” …
    😀

    #11964
    Avatarrazide
    Participant

    UH “We did play two games of WoK (Hadross vs Teknes) but, while fun enough, they fell slightly flat”
    What do you think contributed to the flatness of these games ? Was the moral loss when you seemed to be clearly winning a contributing factor ?

    My WoK guys are still standing around in grumpy huddles waiting to be completely painted and pointing angry fingers at KingdomDeath.

    I see some more new stuff for Hadross on their Facebook page like the Niritic Horror(rather Lovecraftian looking) and Shell Crackers

    #11965
    AvatarUniversal Head
    Keymaster

    We enjoyed the games, but in both cases it was pretty much two lines of units going up against each other. And in the second one, even though I killed Will’s commander, he won beause his motivation made it so easy for him to get points.

    Of course, this could all be down to our skill at playing, and we should probably pay more attention to the motivations; scoring them and thwarting the scoring of them.

    But the other day I got a second copy of the Operation Frostbite campaign box for AT-43, and it struck me that no one is doing that kind of stuff anymore. I remember how excited I was when that originally came out. A story-driven campaign in a box, with some terrain elements and models in it, would be fantastic for WoK. I’d love to play a sequence of games that had some background behind them beyond just the motivation mechanic; with interesting setups, variant forces, special objectives etc.

    The tabletop gaming scene is sorely in need of some really fresh thinking, I reckon.

    #11966
    Avatarrazide
    Participant

    I think that can be a problem with WoK having some motivations which are far to easy to achieve and quickly knock down the opponent’s moral. I think CMoN did a battle report where factions chose Motivations not designed for them to add some extra interest to the game. Maybe having your opponent select two motivations for you to choose (randomly or not) from could be an option.

    Op Frostbite was a good package and something like that could perk up interest for WoK. A few older smaller ‘warband’ type games like Mordheim, Necromunda and Dogs of War(Confrontation3) had campaigns….perhaps something like that with a few specialists and leaders as continuing characters and a pool of infantry as a resource would work for WoK. It would make you plan carefully not to loose too many of either and not sacrifice herds of infantry to kill off a character or elite unit too often. GW has had a few goes at continuing campaigns too.

    Infinity does have a Paradiso Campaign book with a flow chart to determine future battles based on previous outcomes. This is probably due for some sort of revamp in the future inline with the rest of the N3 stuff.

    #11967
    AvatarUniversal Head
    Keymaster

    These companies just aren’t thinking outside the box and coming up with new and interesting stuff. Mini-campaigns would be great – it only has to be 5 or so games even – and would make the game much more interesting.

    Unfortunately, miniatures games are all about selling miniatures – so sometimes the game system gets short shrift.

    #11969
    AvatarCK Lai
    Participant

    That’s what the tournament play was about: all the battles in a campaign that would alter the history of Arikania.

    Shouldn’t be too difficult to make up our own scenarios. I’m working on a 3-player scenario myself. 3 faction trying to grab an artifact that could be from the Ancient King himself.

    But if you are looking for official support form CMON… they seem to have dropped the ball on WoK in terms of building the community. They seem to be more interested in making their $$$ from Kickstarter projects… and with backers throwing wads of cash at them, it’s not difficult to see why 😉

    #11971
    WonderSlugWonderSlug
    Participant

    So now I have to buy the minis AND write their content for them? No thanks.

    I know some people like to do that, but I’m not one of them. If I pay money for a GAME product, I want some interesting content to play with. To me, it just seems like that should be part of the package. Without it, you’re just selling me model airplanes.

    #11973
    AvatarUniversal Head
    Keymaster

    Yeah, COMON are about to run a ‘second tide’ for Rum & Bones which is just ridiculous. I’ve enjoyed playing the game a few times, but the last thing it needs are more hero gangs and extra junk. It’s just an excuse to sell a lot of figures (which I can’t blame them for, but I would like to see better gaming content and support).

    #11976
    Avatarrazide
    Participant

    Some of the advance info infers Rum & Bones: Second Tide is another core boxset with extra game mechanics. It will be up next week so we’ll see more detail then I suppose.

    With WoK there have been sporadic photos of new figures over the past months but have any made it to retail yet ?
    Or will WoK be consigned to a Kickstarter only release update every couple of years or some sort of core game reboot ?

    “That’s what the tournament play was about: all the battles in a campaign that would alter the history of Arikania.”
    Confrontation3 did that and changed some of the affiliations between faction and the alignment of a few.

    These days I don’t think you can have too many games over an extended time as no shows and boredom can quickly set in.
    I can see that if your fraction/army is on a hiding to nothing after the first couple of games you have less enthusiasm to continue with dwindling resources or fame/reputation.

    #11977
    AvatarUniversal Head
    Keymaster

    With WoK, I ssume they’ll just be another book with a bunch of new unit stats in it. But I’m hoping for more.

    #11978
    AvatarUniversal Head
    Keymaster

    I’m a bit on the fence about the whole morale thing. I’m not sure why a side gets a bonus to initiative if there morale is lower; it feels too much like an obvious balancing mechanic. Also, a side gets more morale if they have more figures, which is fair enough them-wise, but can exacerbate the advantage of having more figures.

    I prefer Confrontation, where you get Elixir (victory) points, but you can also spend them for cool effects.

Viewing 12 posts - 61 through 72 (of 73 total)
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