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Just finished the Royal Guard and the E-Web Engineers.
Again, because I am following Sorastro’s guides, there is nothing particularly special here; but for me I am learning a lot, and I am very happy with how they are coming out. They look great on the table, and for me that is the perfect outcome.
I am using Sorastro’s guides as a way of learning technique and practising my skills without having to worry too much about going down the wrong path. So far so good, having just watched the Nexu video, I am terrorfied about how much effort those are going to take, but looking forward to getting that far in my journey.
I have now finished the Probe Droids and added them to the album.
While Sorastro’s guide said to go for black for the lenses, I decided to try for a dark purple to get that lens colour. I mixed my darkest purple with some black, but it still didn’t quite work.
I am not upset by this, we learn my doing and mine will be different.
I eventually solved the problem of the box being the wrong size by having the foam core insert be a little over 1cm deeper than the box that it sits in, this gave me the extra depth needed to safely store the cards vertically.
The lid slides down the box enough to still be a very firm grip, and it made everything fit a lot better.
I don’t currently have a group to play Imperial Assault, though I have a copy of the game (still in it’s shrink wrap).
However after watching those videos I now want to lose a fortnight painting them. They look amazing.
I am already falling out of interest in Imperial Assault, and it’s not even out yet.
To be honest, Descent is starting to fall out of favor with my group, and the last couple of expansions are still in their shrink wrap. The problem is one of progression style. Very quickly the game turns into repeating exactly the same strategies to try to get control of the board, rather than changing your play style to suit the encounter.
Descent may as well be named “Corridor Blocking with pretty pieces”, because most of the time you are trying to get past something in the way, rather than battle the bad guy. Whichever side you are on.
Assuming this will have the same problems as Descent, and the fact that they have announced 7 expansions three months before the game is released; and this is just seeming to be another shelf filler, and there are too many good games out there that are different and evoke less frustration to invest anything more than a passing interest in Imperial Assault.October 8, 2014 at 6:18 pm in reply to: White Primer or Black? What's YOUR preference, and why? #7549
I have been using black due to the recommendation of “the guy in the store” and have found it great for the fantasy miniatures; however I am looking at using white for my next batch of Cosmic Encounter ships. Partly because the stuff I have seen gives it a slightly “newish” look, and also because I want the crevices to be the brighter part, and that leads me to using the lighter paints and then adding darker rather than the other way around that I have been using on Descent minis.
Haven’t seen it, but will keep an eye out at events and see if I encounter it. Don’t need another drafting game while this one is still so fresh 😀
It’s a fairly simple drafting game. Plays over four turns (years) where each player starts with a hand of 6 location cards and uses them to build a space station. Each card will reward points, and the value can change based on how they are placed. After choosing a card you pass the hand of remaining cards to the next player (order varies) and then you repeat. When all 6 cards are placed, you deal a new hand and start over. Repeat four times.
There are some resource management concerns with being able to afford the locations, or generate power for them.
The placement of the locations has significant impact, and you don’t know what you might get moving forward, so there is some planning with trying to prepare for some locations, then maybe you will get them or not. You have to choose if you want to work towards something you might never get the chance to complete, or just pick the best option for right now.
I find it a lot better than 7 Wonders. The theme feels better, the choices are a lot more interesting and the artwork is amazing. Especially for a game that is really fairly simple.
On top of these there are options that will mix things up. The first three are part of the base game, and you can mix and match how you want. The variety within each means you are unlikely to get the same combo for a long time.
Alien races, each with their own special power.
Objectives, each player working towards them for bonus points.
Conflict cards, making the game more aggressive, where you are not just competing, but also attacking others.
Ambassadors, which provide interesting twists for people who bring them into their stations.
Alliance cards, which will set short term goals for a year that you alone can work towards while you don’t know what others are doing.
I don’t think this game is something where you will play it several times in an evening, as after playing once I was ready to move on to something else, but after a couple of days the desire to play returns.
Here is an album of the boxes and my first space station (again to test linking)
Here is the album of my Descent painting so far. Pretty happy with the Rat Swarms considering how new I am.
I am no where near your league, but I thought I would share my most recent Descent Paint job.
This is only the third set of anything I have painted.