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C:DMD is really great! A nice gateway game for newcomers to the hobby. My gaming group (a lot of newbies) likes it a lot due to the smooth mechanics. It may not be crunchy enough for some gamers who like more detail in their games (eg. different weapons with unique stats etc.)
For me, it’s what The Others wanted to be but fell short. The only downside is you really do need more Elder Ones (and maybe Investigators) for variety in the scenarios. But definitely more Elder ones. once you have them, the replayability of each scenario goes way up. A minor personal down for me is: I think some of the sculpts for The Others is actually better and more “cthulhu-esque” than what was used in the actual C:DMD game.
Board Games: Chtulhu: Death May Die, Mansions of Madness 2.0, Tiny Epic Zombies
Tabletop minis: Star Breach, Deadzone, Alkemy, Twisted SteampunkFebruary 5, 2020 at 7:03 pm in reply to: Demigods Rising (actually Evolution), with unboxing #22494
Glad to know the game is decent. I’m still waiting on mine from VFI… which will be delayed again due to the Wuhan coronavirus. But I’ve been waiting 4+ years. What’s another few more months? 😉
Lately have been playing more tabletop minis games : Warmachine, Core Space, Beyond the Gates of Antares.
But I still managed to squeeze in some games of Hellboy, Okko and Batman.
Nemesis is wrapping up production it seems. Shipping in 2-3 months.
Warmachine : apparently Mk.3 flows better and has less “broken” units compared to Mk.1. Apparently as I’ve never played Mk.1 before.
Nemesis has been hitting the table a lot, recently. Multi-player. Revisited Conan to brush up the mechanics for Batman.
Got in a game of Warmachine Mk.3 and finally got in a demo game of Beyond the Gates of Antares.
I think I can let you have 3 Therian Flamers. But I need to check first.
Congratulations and here’s to the next 300!
Good grief. It’s only been a year and FFG are dumping the game? Takes time to develop a base and cancelling tournaments isn’t the way to do it.
Ha. Same thing happened to my Scout. She had to get an egg back to Earth … but Big Mama came roaring after her. The Scout’s piddly gun couldn’t hurt her, but the Mechanic’s one did! After 2 rounds of combat, Big Mama ran off to lick her wounds while the 2 struggled to repair the Escape Pod hatches and Escape Pod room malfunction. To cap things off… the scout got infected with a Larva that she had to get rid of before escaping. So while the Mechanic frantically repaired, she searched for stuff to use … and was finally able to craft an antidote. Just in time!
BTW… to take a page from our esteemed leader’s book… a game play aid (but not a rules summary) is now available on BGG for your gaming pleasure 🙂
Yes. Great game. Very cinematic. Both solo games I played, played out very differently.
I like the fact that the story emerges from the gameplay and isn’t reliant on teams of text in cards or a book (although there’s nothing wrong with that either) 🙂
When I was playing Shadow War Armageddon, my Tau were basically chainsaw fodder for Space Marines. The most advanced race in 40K with the best weaponry and shooty faction saw their bullets bounce off SM armour.
And when the Marines got into melee range of the Tau (Pathfinders all) … well, I’m sure you can guess what happened.
Looks like not much has changed in Kill Team 😛