The award winning fantasy, dexterity board game
Have you ever been in the middle of playing some overly-complicated tactical dungeoncrawl boardgame and just felt like giving that boss monster a quick flick of the finger across the room? Well, Catacombs does away with the dice and the ‘roll to hit’ and gives you a bunch of wooden counters to flick merrily at each other.
It doesn’t completely jettison all the fiddliness of a dungeoncrawler though. There are player sheets, and spells, and special abilities and shot modifiers. But really it all comes down to the simple pleasure of flicking your hero piece into the skeleton and seeing it caroom off into infinity – well, against the handy cardboard wall that surrounds the dungeon room board, anyway. And the fun is helped along but a lovely bright and cartoony aesthetic from illustrator and designer Kwanchai Moriya.
The somewhat messy rules in my copy don’t help with mastering the extras, but there’s been numerous rules changes since then, and this rules summary and reference should be up to date and ready to help you on your way to monster-flicking mastery.