Legendary Encounters: An ALIEN Deck Building Game

Work together to defeat the terrifying Xenomorphs.

My gaming buddy Dylan has recently caught the summarising bug, so here—after a graphics pass and some slight editing from me—is his first published summary on the EOG. Not only that, I roped him in to write me up the following blurb because I’ve only played this game once, long ago. Take it away Dylan!

Legendary Encounters: An Alien Deck Building Game, is the first of the Legendary Encounters games to apply the Legendary: A Marvel Deck Building Game system to a familiar IP, later followed by Firefly and X-files themed versions. Each game has its own small changes from the basic formula to make it fit the theme. (Unfortunately they didn’t get any more creative with the horribly long and explicit naming conventions.)

Choosing one of the Alien movies to play through (or you can do a weird movie mash-up if you like), you play as a cast of four characters defeating aliens and completing objectives until you get to that final scene where there is just one more alien to kill. The theme is pretty thin really, but if you apply some imagination you can create some tense and exciting moments. The game is pretty light deck-building fare that will not put you deep in strategic considerations, but that’s actually why I like it. It’s easy to play, follows an interesting story arc if you enjoy the movies, and offers a string of simple but meaningful choices.

I’ve almost exclusively played this solo, with only a few two-player games, though I would love to try out the ‘hidden agenda’ optional rules with multiple players, that see one player secretly working for the Company to sabotage the mission!

I don’t think this is the most thematic game, or the best deck builder, but despite that I find myself drawn to play it again and again, because it is a fun romp through some Alien action!

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Update Log

Date Version Changelog
Feb 2022 1.1 Small typo fixes to summary
Sep 2021 1 Original release


  • Manny M says:

    Love this game!

    I’ll slightly disagree with the comments on theme. I feel, for a deckbuilder, they did a fantastic job of representing that tension of what’s to come and the ever present and increasing threat. With something as simple as having to reveal cards that come out, and making it more accesible to do so just when it’s getting very late to mount an attack response, does wonders to it thematically.

    Unlike Marvel Legendary, this plays very well at higher player counts. Yes, it gets long, but because it’s a pure co-op with options to support other players in the game, it’s engaging and definitely has those ‘fist in the air’ moments as you band together to take out the aliens and save a member of the team.

    Like you, I’ve been dying to play both the traitor mode and the alien mode… but alas it just keeps getting forgotten in the deluge of what’s new… until we play the base game again and follow it up with “we really should play this more often”.

    Thanks for the summary!

  • Eric Lebigot says:

    Thanks for yet another very convenient rules summary.

    There is a small typo that you may want to fix, at the bottom of page 1, middle column: “unless they begin “You may…””.

  • Eric Lebigot says:

    PS: another typo is found on p. 1, column 3: “in their owners discard pile”.

  • Eric Lebigot says:

    PPS: p. 1, column 3: “Strike: abilities are triggered when that enemy would strike.” may let people understand that the ability replaces the strike (as “would” is often used for replacement effects, in games). Changing “would strike” into the simpler and more usual “strikes” would help.

  • Any more? Let me know now, I’m updating it as we speak!

  • Eric Lebigot says:

    Amazing! 🙂 I’m finished reading (I’m skipping the Keywords and Hidden Agendas parts, for now), and haven’t noticed anything else.

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