Sol

A strategic game of solar destruction and salvation.

I had the pleasure of working with Ryan and Sean Spangler to create a rules summary for their fascinating game Sol: Last Days of a Star, a summary they printed and put in the box. New Kickstarter authors occasionally reach out to me, but I could see there was something special about this one. That the game is a labour of love is obvious in the care that’s been taken with the entire production, and the quality of the final game. And it is a good game too, quite different to everything out there. The theme is like something out of a progressive rock song by Yes, and the stylish minimalism of the design is very refreshing in a market crowded with dungeoncrawlers and zombie miniatures.

Of course, a few things were changed after I’d finished the summary, and now I’ve played and enjoyed the game I’ve also seen a bit of room for improvement; so this is my latest version, slightly updated from the one you’ll find in the box.

Update Log

Date Version Changelog
Jan 2018 1.1 Fixed small error in Setup section
Oct 2017 1 Original release

2 Comments

  • Tom says:

    I love the aesthetics, art and idea of this game. For some reason it reminds me of Qyshinsu, although I realize the game play is completely different. Do you have any thought on how this plays solo, Peter?

    • Yes, it does have a slightly abstract, almost modern art feel. I’ve never played it solo Tom – with the EOG, I never have any time for solo gaming! 🙂 Try it out and let me know what you think.

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