Warhammer Quest

Together you must face the horrific dangers that wait in a dark and forbidding dungeon.

This dungeon-bash game by Games Workshop (from back in the 90s) commands very high prices on eBay these days. I’m not sure why as it’s pretty basic, and was the last in a line of dungeon adventuring games that progressively got simpler and more targeted towards selling miniatures. The included ‘Roleplay Book’ isn’t really roleplaying, but a basic set of campaign rules with many tables for in-between dungeon mucking about.

Possibly because of its very simplicity—and therefore expandability—there is a dedicated and passionate community of fans out there. For an example of fandom taken to glorious heights, check out Warhammer Quest: Beyond the Grey Mountains, a beautiful website that features a series of campaign videos, lots of extra content and a growing community for the game.

Update Log

Date Version Changelog
Sep 2025 1.2 Clarification to Power phase section. Change to gender-neutral language
Mar 2010 1.1 Errors fixed
? 1 Original release

7 Comments

  • Sjeng says:

    I would not have guessed the rules for this game would fit on 1 A3 page! Good job!

  • jakub says:

    and what about new release by FFG?

  • The8thPagan says:

    I liked look of it. Always end up with cash given to me by someone at Xmas, so ordered it so that someone can buy it for me and I can have something new to play after the excessive food on the 25th.

  • JWMatthews says:

    FYI, the first sentence of “2 . Warriors’ Phase” has ‘Warrior’ where I assume you mean ‘Barbarian’

  • Saxyn Fragyrson says:

    Small correction to 1.1

    >> Wizard’s Power
    The Wizard player rolls 1D6 to determine his Power level for the turn, indicating it with a small red die in the Current Power box on his card. At the end of a turn any used Power is lost.

    my version:
    << Wizard’s Power
    The Wizard player rolls 1D6 to determine his Power level for the turn, indicating it with a small red die in the Current Power box on his card. At the end of a turn any remaining Power is lost. (Power stored in items is still available.)

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