It’s a trap!
The Star Wars madness continues with the unboxing of Star Wars: Armada!
I seem to have given in to the Dark Side this week with not one, but two Star Wars unboxings. This time it’s FFG’s new game of fleet-level spaceship combat, Star Wars: Armada.
It’s not often I catch my breath with surprise at the amount of empty space in a box. I assume FFG is giving us a huge box we can store expansions in, they just want to make a big impression on the shelf, or they’re attempting to reduce the sticker shock by giving the impression of more value—or maybe a combination of all those things. I’m sure that the licencing fees for Star Wars are very high, and there’s some expensive and clever plastic engineering and prepainted plastics in this game, but even taking that into account this is an expensive game that didn’t, to me, project an impression of value when I took the lid off.
Still, I did get to play last night and it was a lot of fun, completely different in feel than X-Wing, easy to play and with a good flow uncluttered by rules exceptions. The big ships do feel like lumbering beasts, the squadrons like agile and busy insects. There’s just not a lot here variety-wise until you start forking out for (also expensive) expansions or, as I did, buy a second core set (and that really hurt the wallet). It’s only after a few more games with both core sets when I’ll decide if the game is good enough to warrant expanding the fleets.
Check out the video and see what you think!