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I’m getting an error when trying to view the PDF?
Cheers
Andrew
Well, we can’t have that! Link error fixed.
Awesome thank you
Love your work and so glad that you’ve got something for this game. Hoping to get a few games in these holidays. Noticed that in White Dwarf 132 there is some errata that should be changed on your aid (happy to send a copy if needed). Also be great to fit in the stranger stats if possible.
Sounds good, contact me!
I’ve just got this game out of the loft after 20 years, I’m going to print off your excellent reference sheets and have been reading the rule book again ready for playing again, there’s something a can’t find in the manual and that is the range that grenades can be thrown? Any thoughts?
Thanks again for the reference sheets
Mike
As it says in my summary, grenades have a range of 8 squares.
Hello!
Thanks for this great PDF. I played again for the first time in years last night, and the squad cards were much better than the old roster sheet.
I did notice that the Heavy Bolter on the Scout record didn’t list its Snap Fire stats though. Could this be updated if you have the time?!
Thanks!
Chris
Thanks Chris, I’ll fix that asap.
Thanks for fixing that. And in time for my next game!
Thanks for putting this together. Playing this with the wee ones for the first time this coming week and it really helps.
I haven’t played this for a looong time, but I remember it being very fiddly and complex. Perhaps not the best choice for small children. 🙂
This really made me laugh “That’s right children, make sure your marines have that sphincter door covered. Watch out there are Tyranids emerging from those ovaries over there”
Not what I had in mind, but you know, it might actually be a good introduction to basic anatomy!
I cannot tell you how useful this is and it’s really such a great service for us grognard gamers! Thank you, you are towering examplars amongst men.
You’re welcome (and there’s just one of me). I keep meaning to play this one again now that I’ve done these sheets, but I suspect it wouldn’t hold up to my expectations of what makes a fun game these days and would only be good for nostalgia value!
Thank you so much for hosting all of these rules, you’re fantastic! Do you know where I could find and of the White Dwarf extended rules? I’ve got the Ork expansion but I’m trying to find everything that I can to rebuild the game with modern models in all of its glory
Contact me via the contact page and I’ll see what I can do for you.
The Imperial Guard Force List is in White Dwarf 132. The Ork Warband Force List is in White Dwarf 134.
Cool.
I noticed some of the White Dwarf errata hasn’t been applied. The tactical squad should get a plasma gun and lack the U in the Man. column. I’ve reproduced the errata on my website.
Well, I’m amazed that anyone is actually using these reference sheets or still playing this game, but I’ll implement those fixes. I happen to have every issue of White Dwarf so I might add those two new factions as well when I get around to it! Cheers.
Don’t do it on my account!
I was just digging through my old 40K stuff & decided to do a write up of the game for my blog. Someone on the Space Crusade subreddit pointed me this way. Though if you’re inclined to add more profiles it might be worth adding the Strangers too.
Strangers?
When you draw a Stranger card you can rescue a Squat, Eldar, Imperial Guardsman, Ogryn, Space Marine or Inquisitor. They join the recon squad. Each has their own profile in the rulebook.
Ahh. Well, this is all the very definition of pointless work – but I’ve never let that stop me before! 🙂
I can’t be bothered adding those White Dwarf factions, but I fixed the errors and generally cleaned things up (see the update log). Enjoy!