When faced with the ultimate horror, will you trust your crewmates?

Awaken Realms continue to produce beautiful, intensely thematic games, and Nemesis is probably their most successful release yet, from both gameplay and production perspectives.

A while back I was bemoaning the lack of games with an Alien-like theme, but now we have an embarrassment of riches with AVP: The Hunt Begins, Lifeform, and Nemesis (and now I’ve done rules summaries for them all, I might add!) Nemesis, for me, is more James Cameron Aliens than Lifeform’s Ridley Scott Alien, because in this game, you can fight back and the aliens can die. However the tension that is so important in this sub-genre is definitely still there: not only are the alien miniatures in the game huge and horrifying, but they are drawn to you if you make too much noise. It’s a classic, creepy mechanic that gives the game a haunted house feel scattered with moments of horrific violence.

Not only will you be trying to stay quiet to survive, you’ll be closely watching your fellow players. The game is a co-op, but at the start of the game each player draws 2 objective cards, one ‘personal’ and one ‘corporate’, and must choose one as their win objective when the first alien shows up. So while you may be getting along fine when you have to fight the aliens together, you never quite know what the other players’ final agendas are. This can lead to some fantastic story moments and sudden, devastating betrayals. I’m sure that more than one Nemesis player has found themselves on the wrong side of an escape pod door just before the self-destruct marker reached the end of the track!

Production values are through the roof on this one, and everything reinforces the atmosphere of dark, sci-fi horror. Several expansions give you the opportunity to experiment with different alien types too.

Nemesis is a fantastic experience and just the kind of game I love, and I’m really glad I went ‘all in’ on the Kickstarter campaign because I think I’ll be playing and enjoying this one for a long time to come.

Keep an eye on the EOG for more coverage of Awaken Realms games in the future when Tainted Grail and Etherfields arrive!

Update Log

Date Version Changelog
Jun 2021 2.3 Fixed icon placement error on Aftermath page
Jan 2021 2.2 Fixed Void Seeders encounter error (suprise attack)
Aug 2020 2.1 Fixed intruder bag icons on reference sheets and Void Seeder sheet
Jun 2020 2 Added Carnomorphs, Void Seeders and Aftermath expansions
Feb 2020 1.2 Fixed error in melee combat results – properly this time!
Jan 2020 1.1 Added action point icons to reference sheet and fixed error in melee combat results
Jan 2020 1 Original release


  • Brian Berning says:

    Peter – My enjoyment of playing board games is so much better with all of your Rules Summaries – Thank you.

    I only glanced over these – Nemsis. I did find one error.
    Melee Attack Action – When you Roll 2 hits to deal an injury, you only do 1 injury. You deal 2 injuries in Shooting, but only 1 in Melee. Page 19 of Rulebook.
    Thank you again for all of your hard work.

  • Todd Wood says:

    There are two things I always do with every game I purchase. First I look for a teaching video to help me learn the game then I look for one of your rules summaries to help me teach the game. You never disappoint. I have a request for this rules summary though. Any thoughts to adding the extra rooms that came with the aftermath expansion. It’s only 4 or 5 more rooms and it would be so helpful to have them all in one place.
    Thank you for the years of wonderful rules summaries

  • Andi says:

    Not really that important, but one of the icons in the aftermath exploration tokens is lightly missplaced or appears missplaced to me, and it results on the text breaking in a weird way. Right on the last page of the document.

    Thanks for your work as always.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.