Conquest: The Last Argument of Kings

A mass battle wargame set in the world of Eä.

I wasn’t planning to add another mass battle wargame to my collection, but there’s always something tempting about diving into another system and another world. Para Bellum have developed a new fantasy world and a huge number of impressive miniatures in record time, and when I contacted the company and they were enthusiastic about a collaboration, I could see I was going to get hooked.

Before too long a big box full of miniatures hit the doorstep and I began unboxing, constructing, and painting. And playing, of course! I’ve played several games now, and it is great fun. There’s something particularly enjoyable about pushing around units all ranked up together in neat formations that takes me back to old school Warhammer Fantasy Battle and more traditional tabletop games. Conquest does hearken back to these types of games and doesn’t make too many concessions for beginners, but it also has a few innovative systems and flows nicely once you get the hang of it.

It took me a little while to get used to the larger scale of the miniatures, but now that I’ve finished painting the miniatures from the starter set (and added some extra units) there’s no denying how impressive they look on the tabletop. Para Bellum have developed their own manufacturing and supply chain, and there’s a noticeable improvement in quality between the original starter set minis and later releases, so it’s great to see the minis are getting better all the time.

I had the opportunity to chat with the company CEO and his enthusiasm, dedication and excitement came across very strongly, and it’s always good to see new companies taking on the big boys in the fantasy wargaming field. Be sure to check out the Para Bellum website, where you’ll find lots of information on the game background and its factions, plus an online army builder. So far there’s a human army, a weird semi-alien army, fiery dwarves, northern barbarians (including a huge giant), an orcish army riding dinosaurs, undead, classic Greek-like warriors, and probably much more to come!

I’m looking forward to many more games of Conquest. Here’s my rules and reference, which has just been completely redone from scratch for version 2 of the rules, and hopefully will make it even easier for new players to discover this game.


I’ve recently become an affiliate of Para Bellum, so do yourself a favour and click the following link, use the code ORDEROFGAMERS when you buy from their online store, and get 10% off on your Conquest stuff!

Making these game aids takes a lot of work, yet I provide them free of charge. If you find them useful, please consider making a donation, or becoming a regular supporter via PATREON, so I can continue making quality tabletop gaming content. Thankyou!

Update Log

Date Version Changelog
Feb 2023 3 Completely redone for v2 of the rules
Oct 2021 2.1 Fixed leader description on reference sheet
Oct 2021 2 Updated and reformatted for the 1.5 version of the rules and latest (Jun21) errata
Jun 2021 1.2 Changes throughout from latest (Aug20) FAQ
Jul 2020 1.1 Update to v1.03 of the rules (mostly changes to characters, which have been separated onto a separate sheet)
Apr 2020 1 Original release


  • Eric Harrell says:

    I really want to thank you for creating these supplements. That could not have been easy. Conquest is a fantastic game and I’m happy to see how popular it is getting. I’m more so into the fiery dwarves but I can appreciate the fine aesthetic of your 100K knights

  • Dan Sutherland says:

    Thanks for this! I’m just getting into this exciting game and trying to read up to familiarise myself with the rules while I’m waiting for models to arrive in the mail. Your summary sheet is a brilliant aid to that (and a lot shorter than the 100+ page rulebook)!

  • Viktor says:

    Any chance for a rules reference for Conquest First Blood v2? Very interested in the skirmish system for this game.

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