Star Wars: Rebellion

The epic conflict between the galactic empire and the rebel alliance.

Fantasy Flight finally brings us the big Star Wars game we were expecting, and for the most part it’s a satisfying, very assymetrical, epic game with a big emphasis on the personalities of that galaxy far, far away. The Imperials are powerful and threatening, and those plastic death stars really do terrify as they move slowly from system to system. The Rebels are outgunned and it can be discouraging to play them at first, but they can send diplomatic missions to planets to gain their loyalty, and nibble away at the Empire’s strength with sneaky missions. All the while the Rebels are trying to keep their base hidden from the bad guys.

The combat system is strangely clunky and unsatisfying (even FFG must have recognised this, as they updated it in the Rise of the Empire expansion to be more ‘cinematic’) and the box is ridiculously large for the contents, but if you have even an iota of love for Star Wars and would enjoy a good long and involving boardgame set in its universe, you’ll enjoy Star Wars: Rebellion. And the big bag of gorgeous little plastic miniatures included is a fan’s delight.

Update Log

Date Version Changelog
Apr 2024 2.5 Changed to gender-neutral language throughout
Jan 2019 2.4 Added recruit and build icons; small clarifications on summary and reference
Oct 2017 2.3 Another fix on the Rise of the Empire cinematic combat reference
Oct 2017 2.2 Several errors on the new Rise of the Empire sheets fixed
Oct 2017 2.1 Rise of the Empire cinematic combat reference tweaked a bit
Oct 2017 2 Added Rise of the Empire expansion
Jan 2017 1.4 Tiny typo in Setup fixed
Jul 2016 1.3 Small fixes to summary from latest FAQ
Jun 2016 1.2 Minor typos fixed in Loyalty and Combat sections
Jun 2016 1.1 Deployment and Imperial victory conditions clarified
May 2016 1 Original release


  • Doug Bailey says:

    The reference itself looks great; thanks for this.

    I do have a graphic-design question, though. The orange and black banner headers (“Setup”, “Game Round”, “1 Assignment Phase”, etc.) display in what looks like a regular gothic typeface when I view the summary/reference PDF in Chrome, but in Adobe Acrobat they show up as fat Adobe Sans MM and the letters appear all jumbled together. In neither client do they look like the “SF Distant Galaxy” ( typeface. Is that font not embedding properly?

  • Font error fixed. Unfortunately the supposedly free font doesn’t embed into a PDF properly, so I used another one.

  • Damon says:

    I find your summary even more vital than usual for this game. The dual rulebook format is good for learning the game and looking up detailed specifics, but neither book is great for quick reference while playing the game. This game has an unusual structure, and your layout makes the whole thing much easier to follow. Excellent as always, Peter!

  • The8thPagan says:

    Aaaaaarggghhhh!!!! Printed out the rules summary yesterday and you updated it today!

  • Kevin Niederman says:

    This dude over at pubmeeple makes a couple foam core designs, claims he learned everything from you and your tutorials
    He made a fairly impressive insert for this game linked here
    Thought you might want to see it if you have already

  • The8thPagan says:

    Played this for the first time today. Took us 4.5 hrs as we were learning as we went. Sadly the empire (me) lost when time ran out. I was one turn from obliterating the rebel scum with one of my death stars.

  • Now that FFG (among other things) unfucked the clunky combat mechanics with the Rise of the Empire expansion, will we we an update to this?


  • The8thPagan says:

    But you hated the Rogue One movie….

    • Yep, I did. And actually I haven’t enjoyed this game yet either! But I’m hoping the expansion, and a bit of persistence, will improve this particular game experience. If not I’ll sell the lot.

  • The8thPagan says:

    Played it a couple of times and it’s not a quick game. I have the expansion and will play again when I get chance, but now my 6 weekly games day is knackered due to the friend I gamed with never having the same day off… our rotation does not match.

  • Daniel says:

    Love the reference but I think I found an error.

    In the Cinematic Combat Reference, the sentence below seems to apply to the previous combat system when we were using tactic cards to block damage and didn’t have ability to use dice to remove damage:
    “The damage remains during future combat rounds and cannot
    be removed.”

    As far as can tell from the expansion rules, you should be able to remove damage from previous round with the proper dice side as long as the ship has yet to leave the board.

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