You never know what you’re gonna run into out there. If we’re wearing our colors, we can’t hide.
It’s time for the first of several new battle reports! Let’s try out the new Necromunda: Underhive by Games Workshop, shall we?
Things may be a little quiet here at the EOG next week due to some other commitments, but in the meantime, let me leave you with this nice long Necromunda: Underhive battle report, featuring my inestimable old opponent Will, who recently visited and was kind enough to play a few games and film a few battle reports.
Necromunda is one of our favourite old Games Workshop games. Old hands we may be, but it was surprising how long it took us to get our heads around the new rules, though perhaps having old rules in your head is no advantage when approaching the new version of an old favourite. This is a playthrough of the boxed, 2D-only version of the game (you’ll need the separate Gang War book to play with 3D terrain and campaigns), but we really enjoyed the changes. Let’s face it, it’s certainly long past time for alternate activations! We’re definitely looking forward to trying it out with all our old 3D terrain.
I hope you find this battle report amusing! I’ll back in less than a week with more gaming stuff for your edification and enjoyment.
I have a theory… dice don’t like being handled… and they get word out that they have been touched.
The more you handle dice, the more they hate you.
And as GM’s handle the dice more than the players, they hate GM’s more.
So if you’re a GM… you have really bad dice luck.
I’m a GM and the dice hate me.
P.S. You’re probably right about Escher… they are squishy and in scenarios where it’s just kill they will be at a disadvantage. The 3D terrain will probably help, but it might just mean that knock back makes you fall to your death instead of being nailed to a wall.
Uh…that battle report was quick up…and the “basic” paintjob still pretty amazing 🙂