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Warhammer 40,000: Kill Team Battle Report

If one receives evil from another, let one not do evil in return.

Everyone seems to playing Warhammer 40,000: Kill Team, but what do Peter and Will think after getting it on the table for the first time?

After spending quite some time painting the lovely ruined buildings that come with the Warhammer 40,000: Kill Team Starter Set, I was eager to play it. Then I spent some more time getting some old figures together, fiddling with points lists – which felt very old school – and finally coming up with two 100 point kill teams for the Tau and the Deathwatch Marines. It certainly wasn’t ‘open the box and play’! But of course this hobby isn’t just about that, or I’d be more interested in victory point gathering economic games. No, it’s about hours and hours at the painting table creating the most visually spectacular and immersive battleground possible!

So, what do we think of Kill Team? I’ll leave you to discover that in the video. I did prove, however, that I’m just as capable of the odd grumble as Will is, and rest assured, we still like to bitch about GW’s ancient ‘roll to hit, roll to wound, roll to save’ system. And it seems we’re not alone. Though I suspect we’ll have to wait a while before GW makes that particular version jump.

In the meantime, let’s focus on these two teams of military professionals meeting on an alien world. Not to shake hands, have an ale and a good sit-down and appreciate each other’s cultural achievements, nup. Let’s face it, they don’t call them ‘kill teams’ for nuttin’!


  • Addum says:

    Hi EOG. Firstly, stunning paint job on the terrain. I have played a few games of this and noticed that you might have been doing the injury rolls incorrectly which would have hurt Tau more than it should have.

    When a model is reduced to 0 wounds you roll on the injury table. The number of dice you roll is NOT equal to the total damage suffered but instead is the damage output from the weapon inflicting the killing blow. For example, 3 wounds from a bolter at 1 damage each would reduce the Tau model to zero wounds. You would only roll 1 die based on the damage characteristic of the bolter. Not 3. Other scenarios…. A Damage 3 weapon, rare in this game, would roll 3 dice and pick the highest to determine the injury. Mortal wounds are strange here too. Each mortal wounds is treated as individual single wounds so again only a single injury roll is made.

    The big question is then what happens to all the subsequent wounds made from that attack. Well, they are lost. Perhaps to the warp.

    Hope this helps.

  • Oh dear. Definitely need to get this on the table again and study up a bit more before playing! Thanks for the heads up.

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