To the scientist there is the joy in pursuing truth which nearly counteracts the depressing revelations of truth.
Lovecraft again?! You betcha, and this time you’ll need the Arkham Horror: The Card Game rules summary and reference.
Ahhh, Lovecraft’s Cthulhu Mythos! Beloved the world over by artists, geeks and those who don’t have to pay licence fees! It’s astonishing how ubiquitous Lovecraft’s creations have become, and I often wonder what the man himself, brilliantly-imaginative-yet-unfortunately-racist intellectual that he was, would have made of it all. Especially the Cthulhu slippers.
Fantasy Flight Games have certainly done well out of the Mythos, developing their own, somewhat more gung-ho (and thankfully, not racist at all) version, dubbed ‘Arkham Horror’. And here’s the card game version, a beguiling confection of atmospheric scenarios, lovely art and design, a touch of character development and a freshly-baked cake of familiar LCG ingredients. Due to the scenario-based semi-roleplaying experience, it does fall short in the replayability department somewhat, but what better incentive to keep buying those expansions, aye?