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Mutant Chronicles: Siege of the Citadel Battle Report

I don’t get paid to believe, I get paid to f*** sh*t up.

Peter and Minty give Mutant Chronicles: Siege of the Citadel a go!

You may remember this unboxing over a year ago – well that was the last time my friend Minty (a fellow Australian moved to NZ) visited me from the north island. So when he popped over the strait for another gaming weekend recently, we decided to create some continuity and actually play the damn thing! Yes, I hadn’t yet got it to the table. So here’s our surprisingly enjoyable session of the beer-and-pretzels game scifi dungeon crawler Mutant Chronicles: Siege of the Citadel!


  • Zoltan says:

    2 mistakes:
    1 – all doomtroopers have 1 armour that reduces incoming damage and they can also roll a defense die to negate one more damage. So if a doomtrooper is hit for one damage, the trooper’s armour negates it.
    2 – the number of force cards (reinforcement cards) on the tiles equals the number of corporation players, so you need 2 cards per zone if there are 2 players.

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