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Mythic Battles: Pantheon v2

Mythic Battles: Pantheon

I cannot be a king. I serve you better as a man.

This complete revamp of the Mythic Battles: Pantheon rules summary and reference brings you up to date with the new rules.

I find myself backing fewer Kickstarter campaigns these days, because some of the limitations of the system are becoming obvious. Of course, there are the incompetent—well, let’s be more generous—over-enthusiastic campaigns that end in a smouldering pile of ashes with a lot of angry backers screaming into the internet ether in their wake. But there is also something about the ‘money up front’ system that seems to foster a certain lack of attention to detail in the most well-intentioned of publishers.

Take Monolith for example. They’ve done some great stuff and have been around for a while now, kicking off with the hugely successful Conan game, follwed by Mythic Battles: Pantheon, and most recently, Batman: Gotham City Chronicles. The games are fun and the miniatures pretty good.

But—the rules…

For both Conan and Mythic Battles: Pantheon, we’ve seen rules re-writes that have cost backers much annoyance and Monolith, I’m sure, much expense. I’ve already seen similar complaints about the Batman rules. Why? Surely there’s plenty of time to get these things done right? Of course, there are translation issues, but these games aren’t that complicated. And yet the problems keep cropping up. In fact, for MBP, they had to run a ‘1.5’ campaign to send out a new rulebook and upgraded components.

I’m a firm believer in getting things right the first time, and while I know that a few typos will always slip through, rules rewrites and huge replacement campaigns shouldn’t be necessary. Which makes me feel like these Kickstarter campaigns are just a little bit rushed.

Anyway, enough of my rant, here’s v2 of the MBP, which I had to completely redo after seeing the new version of the rules. Hope it helps you learn and enjoy the game.

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