Open door policy
Version 3.5 of this rules summary and reference updated with the latest errata.
Studio McVey seem to have shuffled back and forth a bit on the question of doors in Sedition Wars: The Battle for Alabaster, but it’s just been brought to my attention that any type of door now costs 1 point of Mobility to open or close, and that they stay open until closed.
Righto, enough with the doors already! 🙂