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Sedition Wars v3.5

Sedition Wars

Open door policy

Version 3.5 of this rules summary and reference updated with the latest errata.

Studio McVey seem to have shuffled back and forth a bit on the question of doors in Sedition Wars: The Battle for Alabaster, but it’s just been brought to my attention that any type of door now costs 1 point of Mobility to open or close, and that they stay open until closed.

Righto, enough with the doors already! 🙂

What do you think?