Skirmish combat in the mortal realms.
Games Workshop really took a step forward with this fast and furious skirmish miniatures game set in their Age of Sigmar universe. The most exciting thing about it is that it finally breaks free of the clunky ‘roll to hit, roll to wound, roll to save’ sequence that, in my opinion, has been holding GW games back for decades. Instead it’s a quick, single Strength vs Toughness die roll. Not only that, but there are pre-set warbands with text-free reference cards using simple icons (‘runemarks’) and pictures of the actual miniatures. You can use your existing figures if you buy their cards, but I love these new, stylish warbands that don’t really belong to any of the old factions. But wait, there’s more innovation here! All the chore of setup is done away with by using a set of cards showing terrain setups, deployments, objectives and twists.
Frankly, for time-poor gamers like me who can’t afford to spend every waking moment creating army lists and collecting models, this is a fantastic system, and its ease of setup and play makes it a game I’ll keep going back to. Warcry really did get me excited again about Games Workshop skirmish games.
Three years later and we have a new starter set an a series of faction and terrain sets set in a mysterious jungle forest in the middle of Ghur, Land of Beasts, featuring some very nice weird trees and bamboo structures. The rules have been tweaked with the addition of some reactions to make the system more interactive, but otherwise things remain very similar. There’s a huge range of very imaginative warbands to choose from, and an updated Compendium book that updates the stats for them all. Warcry lives!
Would it be possible to get the Universal Abilities (pg 40) and Chaotic Beasts Abilities (pg 48) on the cheat sheet as well? There’s also going to be several new ones in the next book. If that’s including too much rules I understand why it wasn’t included.
Those abilities are all clearly set out on the reference sheets Josh, it seems somewhat unnecessary to do them again.
I wasn’t aware they were on reference sheets with the base game, some of us haven’t bought that but bought a warband, rulebook, and terrain separately. Thanks for the reply and for all your hard work!
Ahh, I didn’t realise that. Still, I don’t want to risk the ire of GW by putting too much of their game on a summary!
Any chance for a printer friendly version without the background layer?
Also, oh my Lord I’m a jerk, thank you for all your hard work and I’m sorry for opening with a “hey, can you do this special request for me…”
Because of that self-aware second comment Dylan, I’ll put a B&W version up for you today! 🙂
Thanks for the excellent reference sheets!
Did the printer friendly / B&W version get put up (I can’t seem to find it)?
Sorry, I forgot! But why do you need a B&W version of this? Just print it out in B&W, the background graphic texture is extremely light. It really makes a minimal difference – and saves me the work of making the B&W version and having to update both of them if this sheet gets updated.
No worries.
Yeah that’s pretty reasonable, I’ll just print it out black and white.
Thanks again.
Cool!
Used this sheet for all my Warcry games to date its awesome! Will you be doing a 2.0 with the updated rule set?
Yep!
Fantastic news!
Super excited for this to be updated for WarCry v2!
This Summary of the Rules is Fantastic. Everything is laid out so clearly, this is great work. I have the rulebook and although it’s absolutely beautiful to flip through, it takes a while to find particular rules. Thanks so much for this!
Only slight error I found was in the Monster Abilities Summary that it says [Double] for both Drag and Maul which is a [Triple] and [Double] for Demolishing Rampage which is a [Quad].
Fixed!
Will there be an updated 2.2 version containing the latest FAQ/errata changes? e.g., Rampage now depends on the dice value. Thank you very much for your effort!
Done!
Awesome, thank you very much! 🙂
Sorry to bother you again, but I’ve spotted another change from the Errata. In your rules summary, in section Combat Phase > Attack Action, it reads “Missile attack actions cannot be made against enemy fighters within 1″ of another fighter from the attacking fighter’s warband.” From the Errata, there is now an exception to this rule: You can still perform that attack, if your missile attack has no minimum range and at the same time you are less than 3″ from the target.
Of course, it is up to you, if you want to include this exception in the rules summary. Just wanted to let you know.
Argh! What an unnecessarily picky little rule! I’ll update again soon.