If I wanted the silicon dug out of my back brain I would have gone to Mexico City!
Cyberpunk gets real with the Human Interface rules summary and reference!
The first I heard of Human Interface and the publisher Postindustrial Games was when they sent me a friendly email offering to send me the game to check out. A quick bit of research and it looked like just the kind of thing I enjoy—a cyberpunk setting, good miniatures, even a bit of hacking! The game is an expansion of sorts to the publisher’s first game in the same universe, Human Interface: Nakamura Tower, but it’s also completely stand-alone.
Well, I was even more impressed when I received the game. The production quality is very good for a small publisher, and while the selection of minis in the base game isn’t particularly interesting, things really pick up with the box of Kickstarter extras, which has a lot of far more imaginative characters.
I can’t say much about the gameplay yet as I’ve only played the first few tutorial missions, but I hope to get into it more now that I’ve sorted out the rules. Yes, unfortunately, Human Interface’s shine is dulled a bit by that most common of Kickstarter ‘extras’—a terribly written rulebook. There are also some issues with the first few missions, which is as far as I’ve got playing the game so far, but hopefully the publisher will address these quickly.
In an attempt to solve the rulebook situation I’ve put quite a bit of work into this rules summary and reference, which benefits from a lot of Q&A emails with my contact at Postindustrial Games. I hope it will help new players of the game to dive right in and enjoy the game without the confusion I had to experience!