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We fight together or we die together.

The mindless slaughter begins with the Warcry rules summary and reference!

Games Workshop really takes a step forward with this fast and furious skirmish miniatures game set in their Age of Sigmar universe. The most exciting thing about it is that it finally breaks free of the clunky ‘roll to hit, roll to wound, roll to save’ sequence that, in my opinion, has been holding GW games back for decades. Instead it’s a quick, single Strength vs Toughness die roll. Not only that, but there are pre-set warbands with text-free reference cards using simple icons (‘runemarks’) and pictures of the actual miniatures. You can use your existing figures if you buy their cards, but I love these new, stylish warbands that don’t really belong to any of the old factions. But wait, there’s more innovation here! All the chore of setup is done away with by using a set of cards showing terrain setups, deployments, objectives and twists.

Frankly, for time-poor gamers like me who can’t afford to spend every waking moment creating army lists and collecting models, this is a fantastic system. If only Kill Team had been so straightforward (and Age of Sigmar and W40K for that matter), I might be playing it more often instead of it sitting on the shelf Warcry really does make me excited again about the future of GW.

Of course, I haven’t played it yet, so the proof is in the mindless slaughter!

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