Star Wars: The Card Game

Wage cinematic combats between the light and dark sides of the Force!

Fantasy Flight Games thankfully sticks to the original trilogy as inspiration for this new Living Card Game, and despite fanboy outrage at having rancors combat TIE fighters, reviews have been very positive.

Update Log

Date Version Changelog
Sep 2014 1.2 Resolve Strike typo fixed and Protect clarification added
Apr 2013 1.1 Numbering error on reference sheet fixed
Apr 2013 1 Original release

4 Comments

  • Mindy says:

    FYI, The Play Reference shows 5. Conflict Phase, then 5. Force Phase, instead of 6. Force Phase.

  • Universal Head says:

    Error fixed and sheet updated, thanks for the heads up!

  • Peter Pumpkineater says:

    First let me just say I love this site and all amazing reference sheets, really helpful!
    Found a couple of things that seem wrong though:

    Under “resolving strike”

    3. Resolve the striking unit’s combat icons by type, in an order of your choice. The number of icons of a type is the card’s of that icon type.

    Is a word missing here?

    Under “Keywords”

    Protect [Trait]: The card may take damage instead of any friendly card in play with the specified trait. Damage beyond a protecting unit’s remaining damage capacity may not be re-assigned to the protecting unit.

    Should the last sentence be “to the protected unit” or am I missunderstanding the intention?

    Cheers from Sweden!

    • Thanks Peter Pumpkineater (that brought back memories, I used to get that rhyme in primary school!). Fixed the missing words under Resolve Strike, but the Protect keyword is correct – it means that you can only protect damage up to the protecting card’s damage capacity and that’s it. I did a clarification from the FAQ about shields and the protect keyword however. v1.2 coming soon!

What do you think?