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Mythic Battles: Pantheon v1

Mythic Battles: Pantheon

There is a God in you, make sure to bring it.

You asked for it and here it is: the Mythic Battles: Pantheon rules summary and reference.

In the first episode of Action Points I asked you to vote for the next EOG rules summary, and Mythic Battles: Pantheon came out far ahead. That’s the cult of the new for you! So, as promised, here it is for your edification and enjoyment.

After the success of Conan, Monolith and Mythic Games put together another Kickstarter, this time to reinvent the old card-based Mythic Battles game with a shed-load of miniatures in tow. $2.6 million dollars of backers’ money did the trick, and it was delivered in a timely fashion. It’s since been handed over entirely into the care of Monolith, as Mythic concentrate on other things (like the upcoming Joan of Arc).

It is, of course, all about the miniatures (which are very nice), but the combat system is a good one and well-tested over time. The unusual dice-rolling method is hard to get your head around at first, but you soon get used to it, and it offers up some interesting choices. Whether there’s enough game here to justify the boxes and boxes of miniatures remains to seen, but like Conan, it will probably come down to the variety of the scenarios. Since Monolith have been supporting Conan pretty well, here’s hoping the same is in store for this game system.

One thing both Monolith and Mythic must improve upon however, is the quality of their rules writing. Boardgamegeek is full of people asking for clarifications, and translation issues continue to crop up for both this game and Conan. No doubt I’ll be updating the summary as those official answers come in.

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