Deadzone

Command the most powerful soldiers in the galaxy!

Mantic Games, sometimes called the poor man’s Games Workshop but probably more aptly titled the person-with-a-normal-income’s Games Workshop, continue to pillage their inspiration’s back catalogue with this thinly disguised take on Necromunda. That all sounds critical, but it’s not! Games Workshop needs a reasonably-priced competitor, and Necromunda is one of my favourite games—so I’m happy to own Deadzone and I’m glad Mantic made it.

Deadzone First Edition

There’s nothing original in the way of theme here—it’s The Thing meets Warhammer 40K—but never mind, it’s just an excuse for some good old-fashioned squad-level biffo with some boxy terrain and pretty standard models. Deadzone’s modular plastic cube system is fine once you’ve built and painted some structures, but the connector system is fiddly and breakable and no where near as modular and ‘clip-together’ as Mantic advertises. The figures are somewhat uninspired, and the ‘restic’ plastic makes the considerable cleanup difficult and time consuming. The lack of assembly instructions is unforgiveable, as is the way the pictures of the terrain and miniatures on the box don’t match what you get inside. However the mousemat-material play mat is nice.

It took a crapload of construction, modelling and painting to get it on the table, and it’s not a job for beginners, so I made a series of videos on the preparation, construction and painting of the Deadzone components, and a two-part battle report video.

Deadzone Second Edition

After just a few years Mantic decided it was time to ‘update and improve’ Deadzone, so another Kickstarter campaign later, Deadzone Second Edition arrived. Mantic advertised it as ‘faster, bloodier and easier to learn’, and while I wish I’d played more games of the original system (especially after all the time I put into making the original rules summary), simplicity is a good thing in this case. First edition was a bit fiddly. Plus, they’ve improved the quality of the original figures by making them in a decent hard plastic this time.

Deadzone Third Edition

We’re up to Third Edition now, with even more streamlined rules and a new 2 player starter set that features the GCPS (‘Galactic Co-Prosperity Sphere’) marines, and the rat-like Veer-Myn (geddit?). It’s a great value set with those two factions in hard plastic (and a couple of resin models), a generous amount of terrain of terrain fully compatible with the old sets, and 2 thick softcover books, one of which features Deadzone stats for all the miniatures in their scifi Warpath line. While Mantic still make it extremely difficult for beginners for some strange reason, at least this time there’s a starting scenario on one side of the paper map, and a Getting Started leaflet. You’ll still need help constructing the miniatures though – check out my ‘How to Build’ video in the column of links to the right (and this old video about building and painting the terrain still applies), and of course, download my brand new rules & reference below when you start playing. And check out my battle report!

Update Log

Deadzone Third Edition

Date Version Changelog
Feb 2023 1.4 Fixed small error in the Smoke listing
Feb 2023 1.3 Fixed 2 typos on the first Abilities page
Jan 2023 1.2 Put in missing assault Survive test modifiers
Apr 2022 1.1 Minor typo fixes throughout
Dec 2021 1 Original release

Deadzone Second Edition

Date Version Changelog
Feb 2020 1.3 Clarified command dice use, fixes to two items
Aug 2016 1.2 Fixed Shooting modifiers
Aug 2016 1.1 Added missing Shoot modifiers
Aug 2016 1 Original release

Deadzone

Date Version Changelog
May 2015 3.2 Fixed visual reference sheet (Grenade modifers incorrect); improved + and – symbols
Feb 2015 3.1 Fixed visual reference sheet (Shoot incorrectly listed as a long action)
Jan 2015 3 Added alternate Actions reference sheet, setup reference sheets, fixed Overwatch action error, and fixed various small typos
May 2014 2.1 Fix to range of Acid Breath
May 2014 2 Additions from Nexus Psi and errata, added icons, layout changes throughout
Apr 2014 1 Original release

53 Comments

  • tr00 kvlt says:

    owh.. yeah! been waiting for this for a while..

    thank you sir! any plans on making rules summary for other mantic games in the likes of dwarf king hold series & project pandora?

  • WTFGamer says:

    Will your summary include the Nexus Psi content. More rules were tucked in there and most references left them out. Pretty please?

  • Falsekrak says:

    So stoked that you picked this up! I agree with the non existence of assembly instructions. I went pretty far in with the kickstarter, and after receiving all my stuff, figuring out how to put together the figures took some perusing the internet. And then after getting various different building types (landing pad, fortifications, etc) I had no idea what building sprues went with what. You had to go back through the kickstarter updates to know which ones went with what, and still no examples of how to put stuff together, or what parts did what.

    I recommend putting a few of the buildings together before priming and painting because having to scrape out paint to make things fit and then breaking a couple of the precious connectors can be a pain. And yes it is no way as modular as they claim. I have already committed to gluing some of the structures together. The system is fun and frantic and should be considered a boardgame since there is no need for a measuring tape, just count your “cubes” and go! Also if you have played Mantic’s other offering (Dreadball) then you should feel quite comfortable here, the system is quite similar in concept except with d8s instead of d6s. Looking forward to seeing your progress!

    • Universal Head says:

      The lack of instructions or help is a serious omission, and is part of the overall lack of attention to detail: the way everything is just thrown in the box and rattles around, the fact that there are no good large clear photos of the completed minis to use as an assembly guide, and especially the fact that there not enough connectors or terrain pieces to build what’s shown on the bottom of the box!

      Here’s a good, useful critique of the modular terrain: http://betweenthebolterandme.blogspot.co.nz/2013/12/deadzone-mantic-modular-terrain-review.html

      I’m building a few small buildings I can use in different configurations, and then I’ll superglue the connectors before priming and painting. They’ll also be easier to paint that way as I can spray grey and white ‘top-down’ to get a simple highlighting effect before detailing.

      I must admit I have no interest in Dreadball as I already have Blood Bowl, and one fatasy football game is enough for me. 🙂

  • Mike says:

    For your Deadzone summary, on pg.9 isn’t Shoot a short action? Having all the rules in one place is a great idea. Just watching your videos now, but evrything looks great. Well done.

  • CK Lai says:

    Hi, UH… going to your old stomping grounds wasn’t very good for the health of my wallet. Picked up a Deadzone Starter set plus the Rebs faction and a Mercenary Wrath (to qualify for free shipping). As if I don’t have enough games on my plate… but the guy was giving a nice discount as they were all his last sets and he was having a sale on them.

    Now need to download and watch all your Deadzone videos!

  • The8thPagan says:

    Deadzone 2.0 starter arrived yesterday. Bought a rubber battle mat at the UK Expo to replace the paper one supplied and ordered another set of Command dice as they only supply 6, which is not enough for two players to have a set each… bit crappy doing that, as a set is needed if either side has an officer and play is alternate activations.

    Most of the figures and all of the scenery is on sprues and I’m planning to prime the latter, possibly painting it on the sprue, touching up after.

    • It’s pretty bloody annoying the new rulebook is NZD$50, and the dice are $14.99, and now to add insult to injury you need two sets of dice. After supporting their initial campaign and being unimpressed with the quality of the figures, I became disinclined to support anymore of Mantic’s projects and haven’t backed any since. A few years on and I’ve spent ages making these rules summaries, and they’re now doing everything they should have done in the first place – decent rules and proper plastics. Having to pay the cost of a new game to get the updates is frustrating.

      This is the brave new world world of Kickstarter campaigns and undercooked games…

      • André Reitan says:

        If you backed the original Kickstarter you should be able to get the v2 pdf for free by contacting Mantic directly.

        • Damn, I just remembered I bought me set after the Kickstarter! I’ll get the new book eventually, but I’m going to wait until the second printing when they’ve ironed out the big list of errors that popped up in the FAQ.

  • CK Lai says:

    I enjoyed Deadzone 1.0 flaws and all. Gave me lots of cinematic moments.

    While my 2.0 has come in, I haven’t touched anything yet. Too many other games to play. (Just finished the 7 chapter campaign in The Undercity). Those who backed the KS got 2 sets of dice. But yes.

    Crappy cheesy marketing moves by Mantic that have ensured the Warpath KS is the last I’ll ever back from them again. Those who backed the basic level KS for Deadzone 2.0 were shorted a few terrain parts… after the fact. Mantic’s excuse was: they had to adjust the tooling and the other half of a set of pipes was dropped from the sprue. They claim they can’t provide the extra sprue to backers so we’ll get a complete pipe (instead of half a pipe). Their “generous” move: we pay extra to get what we should’ve gotten… PLUS shipping. At which point I basically washed my hands of Mantic KS. Every single KS , they have gone back on their word and shorted their backers of something since Dungeon Saga.

    Future backers be aware!

  • CK Lai says:

    Added: selling a set of 2.0 rules with only 1 set of dice (when 2 sets are needed) is typical of Mantic nowadays.

    Ironic when you think the founder(s) left GW because they didn’t agree with some of what GW was doing. Now it seems Mantic is trying to out-GW GW.

  • The8thPagan says:

    Warpath looks like it requires a lot of space and miniatures. Didn’t know about it until saw advert in Deadzone rules.

    Never backed a Mantic kickstarter, so not sure what they’re like. I own Dungeon Saga. Again it was not a kickstarter, so not sure what they short changed people on with that.

  • The8thPagan says:

    Mantic pricing policy is stupid too. I was at UK Expo and wanted rubber battle mat for Deadzone plus Infernal Crypts for Dungeon Saga.

    I bought both items from retailers who were selling cheaper than Mantic, which makes no sense to me. Surely the ones that make it can sell it cheaper than stores.

    And I bought Deadzone 2.0 for £5 cheaper than Mantic website with free delivery.

  • CK Lai says:

    Dungeon Saga backers were shorted some campaigns that were reached through stretch goals. After the fact, when everything was printed and sent to backers, and backers asked what happened to those SG scenarios, Mantic said “Oh, it was an error in the KS graphics”. With no informing backers any time prior to delivery. Then some SG scenarios (promised as printed booklets) got changed to online PDFs. Again without informing backers. Then the notorious Adventurers Companion was riddled with enough errors that Mantic had to do an emergency reprint before they could release it for retail. What did backers get? We got it for free but had to pay a shipping fee… That worked out to an average of £15.

    Now this nonsense with the pipes for Deadzone : Infestation. Again, shown in the KS graphics (they weren’t even SG’s but what each backer would actually get). Then they claimed they had to change the tooling and 2 crucial pieces were dropped. So now you have to buy TWO spruces to get ONE complete, round pipe. They knew this before shipping to backers ever started… And only came clean when backers started asking questions. Their response: we can’t afford to give you that extra spruce… But you can buy it at a special KS backer price… Plus shipping!

    Left a bitter taste in my mouth. I think many backers will now back the next Mantic KS at £1 if only to warn potential backers about Mantic’s Antics.

  • CK Lai says:

    But Mantic pricing is understandable. Many games publishers do the same: they CANNOT undercut their retailers by selling at the same or lower price. To do so will instantly turn retailers against them. Had this explained a couple of times to me when I tried to buy some games online direct from the game publishers.

  • The8thPagan says:

    So that’s the reason… or excuse if you want the cynical opinion 🙂

    Guess I won’t back Mantic… wait for retail instead.

    So the retail Adventurers Companion is fixed? I have it, but not used it yet… only just finished painting last week.

  • CK Lai says:

    Adventurer’s Companion: all the glaring errors are fixed. YMMV whether the contents in the Companion actually lives up to what was promised during the KS or not.

    Retail pricing: to the extent the owner of my FLGS confirmed it…. It’s true. Whether or not that’s the REAL reason… who knows?

  • CK Lai says:

    @UH: any interest in updating your summary to v.2.0? The rules are available for free on the Mantic web site.

    • I thought there were only the starter rules available for download?

      You know, after seeing the huge errata, I’m thinking of waiting for the second print of the book!

      • CK Lai says:

        Full rules but only 2 factions available.

        But yes, the amount of errata is embarrassing but sadly par for the course for Mantic nowadays. It was the same with the Dungeon Saga Adventurers Compendium. Mantic may be enthusiastic gamers but I wish they would choose professionalism over enthusiasm. This just makes them look like amateurs. While I’m thankful I do have access to all the updated PDFs, I feel frustrated that I have 2 hardcover books that are basically useless.

        • Oh, that’s good. I wasn’t relishing forking out another $50 for the new rulebook. Yes, sadly, after the Deadzone experience I haven’t supported any of their games. They need someone to start wielding a professionalism stick around the office. 🙂

          Incredibly annoying website too, finding the rules was a chore.

  • Hug M Santos says:

    Hello @UH!
    Look, your work is amazing! I just bought the Deadzone 2.0 and found out all the problems you mentioned, but most of all, I found a problem that really annoyed me… The lack of reference cards for the miniatures!!! I mean, they really want me to keep checking the stats of the miniatures all over the course of the game? Really??
    And furthermore, even their pdf manual is charged to be downloaded on their site… I mean, I, who bought a phisical copy of the game (and rather expensive, considering the quality of the material), have to purchase the same manual that I already have to own a digital version!

    So, anyway, my question is… Are you planning on making a miniatures reference sheet or something like that? Could you please, make one? Pretty please???

    • Yes, the lack of unit cards really annoys me too. I sat down to play this the other day and gave up when I discovered I had to write faction lists. I thought the whole idea behind the new version was to speed up play, not slow it down.

      To be honest, I think I’ve spent far more time on the game than the amount of time I’ve spent playing it deserves, so I don’t think I’ll be making any unit reference sheets.

  • CK Lai says:

    Looks like Deadzone wants to emulate games like Infinity etc. where you need to build your army with dozens of options, hence the no cards thing. But Mantic also hasn’t come up with an army builder app to simplify tasks like this. That’s why I still haven’t played Deadzone 2.0 yet despite the vastly better sculpts.

    • The8thPagan says:

      I haven’t played because been busy assembling and painting other stuff, so hadn’t noticed the lack of cards. No files of BGG either except UK 2.0 reference.

  • matt price says:

    There are some good DZ v2 army builders out there, give it a chance! Version two is vastly improved over v1 – every game of the latter ended with a screaming stress headache over all the nutty fiddlyness of it all!

    I like http://dzone.mentemeccanica.com/, even though the interface is a bit clunky, it makes a nicer pdf that alternatives i’ve found.

  • ToR says:

    It would be nice to have an updated reference with the new Abilities and Items from Deadzone: Outbreak.
    For those looking for army builders there are three more alternatives to the one Matt says:
    http://deadzone.freecluster.eu/ (online)
    https://deadzone.vault77.org/ (online)
    http://battlescribedata.appspot.com/#/repo/deadzone (offline)

  • CK Lai says:

    Hi, UH!

    I got off my butt and managed to get a learning game of Deadzone 2.0 on the table! Your summaries are excellent as always, but there’s 3 items that need to be added/changed:

    1. Under ITEMS, the Holo Sight is no longer a [+] item. Now, if you lose lose, you lose it. (Deadzone Escalation)

    2. ITEMS, Medi-pack: “One-Use. Using a Medi-Pack is a special action, does not require a dice roll and immediately removes One Damage marker. The Medi-Pack is then discarded.” (Deadzone Escalation)

    3. Most importantly for Command Dice, while it’s true that “You can spend as many as you like during a turn”, the caveat is “Note: A model may have only one of either the Move, Shoot or Fight results spent on it during its activation.” (Bottom of table in pg. 11 of Rulebook).

    Hope this helps! 😀

    • Thanks mate, I’ll fix that asap. Always confusing when an existing ruleset gets changed.

      • Haven’t I already got point 3?
        “A model may only perform each type of action once in a turn.”

        • CK Lai says:

          No. Point 3 is specifically for Command Dice.

          The “A model may only perform each type of action once a turn” you’re referring to is for normal actions.

          • CK Lai says:

            So that full section of the rules go: “A model may only perform each type of action once in a turn. Extra actions granted by Command dice do not count towards this limit and may result in duplicate actions for the same model in a turn.”

            Note the part about Command Dice, with the caveat “A model may have only one of either the Move, Shoot or Fight results spent on it during its activation.” So for example you may have 2 Shoot Command Dice, but a model may only ever shoot a max of twice during its activation. Once as a normal short action, and once from a Shoot Command Dice. The second Shoot Command Dice needs to b spent on another model later on.

  • CK Lai says:

    Thanks! All good, now!

  • Frank Reynolds says:

    Thanks, Peter – along with WWX, Deadzone 3 is a game I want to get to the table over the holidays.

    This will be a big help in doing that, as of all the aspects of my hobby that I love, reading rule books comes in last.

    Cleaning mold lines even beats it. 🙂

    All the best,

    Frank

  • Ed Ward says:

    Enjoyed your videos of Deadzone 3 but, after a long hard think, and despite my original excitement, I think I’m going to pass on this game.

    A friend of mine has the game and a few factions. We played the other day, Asetrians vs Marauders. Table favoured the Marauders who had high ground line of sight to a not particularly strong Asterian force the entire game. As the Asterian player I still got a narrow win but the factions in this case seemed seriously imbalanced. Maybe it was the force composition or maybe there are faction balance issues.

    Anyway, out of interest I did look at the Asterians in EasyArmy, to see if a better list was possible against Marauders, rather than just a canon fodder list. Certainly looks possible, or at least I could make a list I’d be more interested to play with. Therein lies the problem though. Availability and product packaging.

    The problem is, so few units are available in the quantities you’d want them in without having to buy a box with a load of junk in that you don’t want, in some cases you’ve got to buy 6 or even 8 figures just to get the 1 or two you want! Mantic certainly don’t help in terms of making units available to players unless they are prepared to waste money on loads of crap. Mantic sure aren’t doing themselves any favours in this regard.

    Maybe it’s because they not long moved to v3 and are still upgrading the ranges into plastics but it’s way too limited across several of the factions to be of any appeal to me, at least at the moment. Too much hard work and very poor value to get the units you might want.

    It’s as if Mantic’s view is “Hey, play our game, sorry you can’t get the units to build the list you want, but we’ve got boxes that will provide you with all the cannon fodder rubbish you don’t want that will allow you to build sub-optimal lists in the meantime.”

    Seems that Mantic have aspirations that their production and supply functions will not allow them to realise. Doubtless the reason why, when you look around for videos, articles and forums etc., the game has a loyal and very vocal following but the game is still actually pretty niche and struggles to become what you might call mainstream in what is already a niche hobby even when taking a holistic view. That and their KS track record is atrocious.

    • I guess I don’t worry about optimising lists that much, but if you do, I guess I can see that being a problem. And for being pretty niche, I think that’s just because this type of game is pretty much dominated by Games Workshop. But as you say, the people who do play it, really enjoy it.

  • Not my real name says:

    Hello thanks for an other really nice summary.
    Found a small error regarding smoke.

    At the end of each round, roll 1 die per smoke filled cube. On 1-4
    the smoke remains in place; on 5-6 it dissipates and is removed.

    It should be 5-8

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.