We must protect the elders! Find my flute!
Embark on your quest with the Shadows of Kilforth rules summary and reference!
Tristan Hall and his company Hall of Nothing Productions made the excellent Alien-ish game Lifeform, and after sending me that game, followed it up with a copy of Shadows of Kilforth, a card-based fantasy adventure game and the standalone sequel to Gloom of Kilforth. The Kilforth games (as a completely irrelevant aside, the fantasy world I invented when I first began to play Dungeons & Dragons at the age of 12 was called Midforth!) have been described as being a bit like Arkham Horror, in that you visit locations, engage in combat, and roll ability-based dice tests, eventually to face a Big Bad—but instead of a static board the world is made up of a random grid of 25 cards, so the layout varies greatly every game. I haven’t had a chance to play it yet, but it gets good reviews, apparently is a fun adventure game experience that creates emergent stories, and is especially suited for solo play.
There’s only one point on which I don’t see eye-to-eye with Tristan, and that’s the artwork. He is extremely proud of the quality of the art he commissions, and a lot of people lavish praise on it; but personally I find some of the art here feels generic and occasionally tacky, with a significant emphasis on oiled-up beefcake men and big-breasted cheesecake women, almost all of the same age and ethnicity, who look like they’ve stepped off the cover of a cheap romance novel. Perhaps I have a different definition of the word ‘fantasy’ in this context, but it does get in the way of my immersion in the theme. But I must emphasise that I seem to very much be in the minority with this opinion, so I leave you to judge for yourself!
The game itself includes a summary and reference sheet, but here’s my version. Enjoy your adventures in Kilforth!